Last modified: Thursday, September 5, 2002 5:23 PM
09/01/02- (right) IMPOTENTATE
That's perhaps one of the main limitations of this genre: It doesn't
lend itself very naturally to the kind of design freedom that's resulted
in the Star Wars or Alien creatures. (And even there, the
general look-and-feel of the original groundbreaking designs has been
imitated and plugged into some very B-grade movies.) The Fantasy genre
has a long, established history. Since childhood I've been exposed to
its conventions through Grimm's Fairy Tales, Disney movies, the Tolkien
books, the Dungeons and Dragons fad... and everything else since, supplemented
by some directed "research" (okay, browsing) on world mythology.
While there's a lot of range in creature designs and to a lesser degree
in costuming, they're all pretty well known. Consequently, to fit comfortably
within this genre, designs are most often derivative, not revolutionary.
Within the general parameters of distorting facial features, there's
only so much one can do. This one is closer to a human face than an ape
face, flattened, with an exaggerated jutting lower jaw. The nostrils are
slit/bat-like and the ears have exaggerated points. There's a hint of horns under the forehead skin.
I reiterate that clay doodling is low-committment way of testing the
waters for a potential figure project. A crude sculpt can give you an
idea of how a figure "fits in" with the others you've made-- assuming
of course, that you're guided by some kind of unified vision. I can't
say that I am, but at least my last "Demon Monkey" doodle didn't
inspire me to proceed with a project. On the other hand, the "Troll
Demon" doodle did. Most of all though, these visualization
doodles are fun. (The pic on the right shows him sculpted in a
more permanent form. Gawd, I hate the fat Hasbro necks!)
This is as close as I get to doing likenesses nowadays and I took some
minor liberties like shortening the nose and adding a few under-eye warts
(and using green instead of purple eyeballs). It was supposed to be a
quickie doodle, but I was having fun and kept going-- I even baked this
one.
Polyclay is a pleasure to work with: It's got a great texture and consistency
for sculpting, and blends so effortlessly. The ability to work and tweak
until you're ready to bake is a big advantage over putty, which pits you
against the clock and requires rematches to fix that which you didn't
have time to get right the first time. I just wish it were as sturdy as
putty; the advantages of clay's immediacy are lessened if you have to
solve that problem by casting. There's the prepping of the sculpture to
eliminate terminal undercuts (the open mouth), the moldmaking, the casting
(the quickest part), and finally, the cleanup of the casting (to resculpt
the open mouth). IMO, that's overkill for a OOAK ("One-Of-A-Kind") figure.
This was just supposed to be a fun exercise, anyway.
I'm ambivalent about turning this into an articulated figure for other
reasons-- I know the movie too well to imagine this character, with her
distinctive personality, outside that movie. Just to satisfy my curiosity,
I digitally colored the first photo-- all she needs are some wisps of
hair on her head and the hairy wart on her nose. Of course, it would be
much better if I turned this into a upper quarter bust...

08/31/02-
(left) GERIATRIC DEMONS: THE DOWNSIDE TO NEAR IMMORTALITY...
"Ahhhhh yes... I was once the Lord of all Demons! Feared by all creatures
of the world, my powers rivaled those of the gods... The ground quaked when
I walked and the trees trembled when I spoke... And... Hey, what's with
the face? I haven't told you this story before, have I?"
...a staple of storytelling. Just like the good Duke Leto Atreides of
Dune whose sole purpose is to not have what it takes so
he can get offed and replaced by someone who does. This guy's the
result of as much effort as befits his role: It's a re-haired and (poorly...
arrrgh!) re-eyeballed head from a weird scientist figure I picked up at
Suncoast a while back. He's wearing half of a Rio Rondo bridle as his
glorious crown. Fortunately, I had a spare armoured chestplate from the
electroforming project, which I painted with a "hammered metal" spray
paint (looks like my charcoal grill's finish). He probably won't need
more than that since everything else is covered by a Qui Gon Jin cloak.
This guy's definitely a "furniture" figure.

08/22/02-
ANOTHER FOOTSOLDIER CONCEPT? Viewing The Fellowship of the Ring
rekindled my interest in making some kind of demonic footsoldier, hence
this quickie clay doodle (left). I think it resembles a FOTR creature;
or a vampire... but that's not surprising. The FOTR designs, while extremely
well done, aren't revolutionary and were selected expressly to meet our
expectations: Imagine the outcry if they hadn't!
08/18/02-
GRAND HIGH WITCH This is another Sunday clay doodle, inspired by the
1989 WB flick The Witches. The "Grand High Witch" (Angelica Huston)
is one of the most outrageous, funny, and scary villainesses imaginable...
and the flick, while maybe a little intense for young children, blows vapid
techno eye-candy like Harry Potter away... IMO. But I've got weird
tastes, so what do I know? (I thought Roger Corman's The Raven was
a great flick too, but mainly because of Hazel Court's magical pushup bodice.)
07/23/02- Your Mileage May Vary These pics belong on the project article but I needed a pic here and I haven't done anything to the figure since the the last project update (except junior's quickie for-the-pic hair job). It's amazing how much mileage I can get out of a figure which isn't even painted and is posed with an unfinished tensioning job. You can blame everything on the new kitty. He requires lots of attention during this very important window of opportunity for proper socialization...
Scott's Back! One of my favorite customizers has returned his site to the web, with a new URL. Scott Baker is the guy who made the real handmade chainmail which I've raved about. Although he's lately been busy with other aspects of Life, his past work is distinguished by the unique and interesting subject matter, his workmanship, and his high standards of fidelity to the real thing (when he isn't making two-headed creatures). His site should definitely be on your "must visit" list.
The Message Board's Sci Fi Hardware Survey Thanks for all the ideas, pics and suggestions-- they've been very interesting and helpful. Before we get too far into this, I'd like to remind you that my role in this is strictly as a "matchmaker" who's adding his 2.5 cents. When Mardon Callanta first wrote me to thank me for helping him discover the joys of 1:6 Machinen Krieger SAFS, my brain put 2 + 2 together: I believe there's a demand for 1:6 mechs and Mardon's one of the few customizers who could make and sell them. Plus, he's got a proven record of delivering. So naturally, I suggested and prodded... that's what prompted me to solicit your feedback on the idea. Mardon and I have read the comments, and while I can't speak for him, we've corresponded and seem to be in general agreement about a few things:
The ideas for outfits and accessories are a little outside the "entree" being considered. These would be tasty side dishes for commercial customizers to capitalize on now, while it's still a frontier. Mardon has a unique talent for producing large vehicles, like tanks, which are beyond the abilities of most customizers. While he probably could produce smaller armaments and outfits, it would be an odd use of "resources", IMO, and a much bigger leap from making WWII tanks.
Although specific licensed properties have been mentioned, it wouldn't be wise to pursue that for obvious legal reasons. I believe it would be wiser to produce a more generic design with a "look & feel" that would fit in with some licensed properties. My personal feeling is that "organic" shaping is more "signature" and specific, and that boxy armor (like the Armoury's "Dust") is more generic and an all-around logical choice which works in the broadest range of future world scenarios. That functional look is a fairly natural extension of WWII armor, which would probably make the job easier for Mardon.
Soooooo... realistically, what are the prospects? Mardon is excited about the idea, and has some coals in the fire for underwriting the production. However, sci-fi is new territory for him and there's considerable design groundwork to be done before his usual starting point for producing WWII armor. He's also kept pretty busy with his WWII production jobs from Eklyps and other clients. So "patience" would probably be a good word to remember.
I think that one cold, hard fact should also be mentioned: Like most custom anything, the pricing may leave some people out in the cold. This isn't from anything that Mardon has said, but it's really just common sense. The fact is, something like this usually isn't cheap, especially when it's produced in small quantities. Even the factory-produced 1:6 SAFS kits are out of the price range of some people. For the producer, the motivation is to cover costs and make a profit-- That's the reason we all work, right? So be realistic (and resist the temptation to whine). As collectors, we benefit from having something neat made available to us that we couldn't make ourselves-- and if you want something badly enough, you find a way to make it happen (like... bring home a bigger paycheck, win the lottery, marry well?).
Walking With Prehistoric
Beasts I caught some but missed a big portion of the Discovery
Channel's multi-part TV presentation of this... and they haven't finished showing
it yet. Soooooo, I bought the DVD. Wow. This is really kewl stuff. This BBC
video production follows in the awesome footprints of their "Walking With Dinosaurs"
series and both shows feature some very convincing animatronics and computer
graphics creations which bring these extinct creatures to life, documenary style.
You can't help but be in awe of the sheer variety of bizarre creatures which
evolution has produced. From the Prehistoric Beasts show, I picked up a new
respect for mammals: They could be every bit as terrifying and strange as the
dinosaurs, and most of them are far weirder and more interesting than anything
my imagination could produce.
Mainly though, shows like this are food for thought. For one thing, trying to grasp the scale of geological time is nearly impossible with our limited frame of reference. Our individual lives, our entire recorded history, and our species' tenure on this planet are only microscopic slivers in the "big picture". It's within this bigger picture that the forces of natural selection have worked to produce all the diversity we see today and the bizarre creatures of the past, now extinct. Many of those creatures are considered ultimately unsuccessful even though they roamed the earth for tens of millions of years.
Shows like this are humbling if you're in a serious mood but hint at the grand cosmic joke when you try to reconcile the world we've created from these humble beginnings. The desperate struggle of life, of species weathering devastating climatic changes which caused mass extinctions, all jockeying for the spot at the top of the food chain... all this so we could eat Nacho Cheese Flavored Doritos? (Not that there's anything wrong with Nacho Cheese Flavored Doritos, if you don't mind breath that smells like vomit) Okay, NCFDs don't really represent the pinnacle of our success atop the food chain, but it's fun to look at what we've done with our hard-won gift. Although shows like this rely on quite a bit of guesswork and speculation, the underlying principles are sound and have value as speculative tools for our future, and as general observations within our personal recapitulations of the big picture. It's the challenges in our lives which force us to grow, learn and adapt. Those bags of NCFD and endless hours of TV watching only make you grow in your capacity to be a better paperweight. While nature can still throw quite a few challenges at us, we've taken care of a lot of them so our continuing evolution as a species is unlikely to be shaped by the usual forces of natural selection. Instead, our science is giving us the tools to shape our own evolution, and this occurs in a totally different climate of our own creation: social and political. The time scale is also drastically different: While social and political change can seem to take ages, that's microscopic slivers in the big picture of geological time. Where will we be in a thousand years? Ten thousand years? A million years? It's tantalizing because there seems to be a geometric compression in the geological time scale as our technology has enabled us to produce huge global changes in shorter periods of time. I just gotta wonder though... where are the frickin' aliens?
Salma Hayek's performance in "From Dusk Till Dawn" illustrates some of the undeniable benefits of human evolution.
07/09/02- Hey, I won
the 2002 Best Customizer award! Yaaaaaay!!! Don't I have to make
a speech or sumpin'? Thanks to everyone who nominated and voted, and to
JoeWorld-Online/USMBubba for hosting
the 2002 1/6
Scale Awards. And congrats to all the other winners who remain strangely
silent on this matter, like the Formative Uniforms. And to the nominees
and non-nominees... The legendary Major
Midnight is actually more deserving of the customizer title, considering
all the areas he excels at and his well-deserved legendary status... but
I guess I'm more visible these days because of the ongoing website updates
which often feature breasts. So, to put it in perspective, it was actually
a popularity contest and a referendum on breasts... hey, no complaints from
me! Some of my best friends are breasts. However, check out the 2001
Action Figure Militaire International Competition for a genuine blood
& guts competition, and to see some really fine work from talented folks,
many of whom you've probably never heard of because they don't have websites
which feature breasts.
After many seconds of intense deliberation, below is MY Awards list.
I was gonna do a "Best Figure" category but I look at figures as part
donors-- different projects call for different parts. From the more mainstream
perspective, Volks' Neo Guy is probably the best out-of-the-box figure,
considering looks, articulation and quality. But it's a bit too
articulated, which makes it a finicky poser and a bit too floppy. It's
probably the worst for slice 'n dice customizing: You hate to screw with
it since they're quite expensive/hard to find.
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