Last modified:
Sunday, July 14, 2002 9:37 AM
07/05/02- Wow, you can't imagine the kind of fun I've been having with
these guys since I started putting the backstory down in writing. You can mentally
construct characters much faster and easier than you can create the physical
representation, and writing lets you detail more aspects of a character than
just the physical appearance. That's not to say that modelmaking is inferior--
it's exceptionally satisfying to have a tangible representation of an idea,
and the two work in a complimentary way to feed your imagination. Admittedly
though, some stuff just isn't very exciting to make, which can make a project
meander along at a lazy pace. This one's like that... time when I coulda been
working on it was used for other fun things. But if the story demands a Monkey
Woman, you've just gotta hunker down and do the deed.
Because this was another "furniture" figure, I didn't want to invest a lot
of prime resources in it. Another parameter was the coloration: Even though
I'm sensitive to the red-herring of Racism, I thought a dark-skinned figure
seemed the best choice as a base. The Discovery Channel usually shows reconstructions
of Early Man as dark skinned, so my doing so plays to something familiar. After
digging through the heap, my unused "Get Real Girl"
which I reviewed long ago seemed to be waiting for this opportunity.
The GRG figure isn't bad. I've heard that they've improved some things in
the recent editions (like the head), but we make do with what we've got. And
the original goofy head was definitely one of the first things to go. Since
it's soooo strange in its squashy flatness, I knew that I had to totally
resculpt it. But I thought that I could use some part of the original.
The head was sliced off, leaving only a small ring of the original flexible
plastic where it joins with the neck. The head attaches to the Barbie-like neck
with a barbed-end retainer in the head. To allow some flexibility for what I
was going to do, I converted the barbed end piece to a tapered lump with putty,
and cut the barbed tips off. Presumably, this would let me remove the head more
easily. (I say "presumably" because I haven't found the need to do that yet.)
The replacement head was built up as a wall, similar to the construction of
a piece of handmade pottery. Doing it this way creates a hollow head, which
reduces the weight. It also allows you to cut the head open to backfit eyes
or teeth, if desired. This time, I'll just do sculpted eyeballs since it's easier--
Black painted & glossed eyeballs usually look pretty good anyway. Since she's
not baring fangs, backfitted teeth aren't really necessary either. So once the
really rough shape was done, the shape was refined through grinding and putty
was placed where needed and for detailing. I wanted to create an ape-like face
that didn't look too harsh, with a touch of submissiveness-- it's tough to determine
what constitutes "feminine" features in a face, even in humans, without obvious
cues like makeup and hairstyle. Trying to do this with an ape face isn't any
easier. Generally, I tried to give her pouting lips, thin cheeks and jaw...
but with the heavy brow and large nose, she doesn't fare well by our humanly
standard of feminine beauty. After giving her some quickie hair, I noticed that
she bore a slight resemblance to Zira of the original "Planet of the Apes".
Or maybe it's my imagination? Awwww apes... they all look alike!
The neck was sawed off where it joined the body and converted into an articulated
neck, following my usual elastic-tensioned design plan. I saw this as especially
necessary since the figure would probably be posed in a stooped-over position
and the neck needed a good range of backwards deflection range to allow a forward-looking
face.
The second weakest feature of the GRG body is the elbow hinge. These are actually
fairly well done in concept: the single throw hinge and swivel are built into
one mechanism and the outward appearance is about as good as it gets. In practice,
they have extremely limited throw range, less than 90 degrees. I'm totally okay
with the single hinge designs since some of them approach what some companies
have done with ganged hinges (vintage-style Joe compared to Sideshow Toy). But
I insist that they do a little better than 90 degrees, ferchrissake! It's not
a terribly difficult thing to fix and just requires a lot of careful grinding.
A good guide for knowing where and how to shape it comes from looking at a vintage
Joe's elbow hinge. I was more conservative and stopped short of the full vintage
Joe treatment; consequently the hinges deflect an acceptable amount (for me)
beyond the 90 degree mark, but not as far as a vintage Joe.
Overall, I wanted to create a fairly normal body-- small and lithe-- and the
GRG proved to be a reasonably accommodating platform. The torso articulation
includes the underboob socket as well as a hip socket. I'm inclined to fuse
the hip socket for simplicity: It doesn't add that much extra articulation (swivel
and a small amount of tilt) and it's one less joint to conceal. It also would
alleviate the difficulty of dealing with the cast-in-white hip section.
The underboob socket is a little lower than I would have placed it, but that
improves the swivel function due to a more circular cross section. It's not
really worth my effort to change it. It probably comes as a surprise, but I've
decided to equip this figure with a more modest set of boobs than the whoppers
I'm accustomed to blessing femfigs with. That seemed to fit with the character
of the figure and was a way of dealing with the uncertainty of how she'll be
posed: Danglers require more certainty of angle due to the directional draw
of gravity.
At this time, I haven't decided how I'll proceed with the finish (The figure
is presently extremely rough, lacking amenities like nipples and colored eyeballs).
The hair/fur is the last thing to lay down on the figure, and I haven't decided
how hairy she'll be. It doesn't seem proper that she would more hairy than the
male figure I made to start off this Primeval World thing. Yet hair is one of
the easier ways to hide articulation seams. Beyond that, there's the costuming--
She'll probably get something simple, but that's guided by how she looks with
or without the body hair. One thing at a time, I guess... and I should attempt
to make some headway so I can shoot some decent pics...
As filmmakers know, strict realism isn't everything. In this case,
I believe that a realistic monkey woman would be butt-ugly; wrinkly faced, with
droopy boobs from having babies all the time. And really dim-witted. That's
not what I want to make though. To an extent, I'm afflicted with the George
Lucas Disease. Although I'd never go so far as to make a Jar Jar Binks character
(or at least, not admit it), my monkey woman is romanticized as an innocent
and noble primitive. Kinda like a smarter unfurry Ewok with boobs. I tried to
make her appear as attractive and not dim-witted as possible, within
the limits of her having apelike facial features. This is really about drama,
not realism, and you can't do much character development with animals who grunt
and only think of food, sleep, and making babies. That's not to say that wrinkly
faced, droopy boobed monkey women couldn't have interesting lives, but doll-making
with a dramatic emphasis relies on heavy-handed visual stereotyping.
I've taken a few exploratory steps in her costuming-- the headband and her
ostrich feather loincloth. The flower headband is meant to "Disney-fy"
the figure and imply that she spends her free time doing something besides picking
ticks and nits. The feather loincloth looks very "tribal" and -amazingly-
I haven't used the idea on another figure before. But that's as far as I've
gotten. The figure's upper torso seam has started to bother me a bit because
it's too low to be partially concealed by her smallish boobs. This doesn't seem
to be the type of creature who would wear a bra, either. I figure I can either
move the seam up (lots of work), give her bigger, droopier boobs (which I don't
wanna do), live with it (hmmmmm), or come up with a costuming solution that
I haven't thought of (more hmmmmm).
07/14/02- Astoundingly, I did come up with a costuming idea to
take care of the low under breast articulation seam that bothered me. Even more
astounding is that the solution isn't terribly contrived: A backside baby carrier,
which would be a logical accessory for a creature like this. We're talking Jimbob
monkeyfolk, who are lots smarter than the monkeyfolk which Creationists evolved
from. (pfffftttt ;^) A wonderful feature of this accessory is that, unlike a
brassiere, it doesn't cover up any of the good stuff on the frontside.
That shows you just how smart my monkeyfolk are (okay, it's bestial to think
of this figure in a sexual way... you know that, right?). Another wonderful
thing about this is that it calls for a baby monkeyfolk figure, a project in
itself which turns the whole thing into a complex accessory like a WWII German
assault frame with a bunch of stuff stuck on it. Sort of.
The easy way would have been to do a static sculpture of the monkeyfolk
toddler, with the only important decision being how she should be posed. The
typical American Indian papoose design calls for an almost coffin-like pose,
with the head being the only thing visible. Some other designs (from Internet
research) showed the toddler facing backwards or forwards, in a seat-like or
sling-like contraption. In any case, it made sense to create the toddler first,
then make the carrier to fit.
One of the first things I noticed was how small all the pieces were... doing
1:6 for so long, you forget. Even though my eyesight has been getting crappier
for some time now, it brought back fond memories of how I used to be able to
paint eyes & lips on N-gauge figures (a little over 1/4" tall) with my bare
nekkid eyes. Hell, it wasn't that long ago! Now I have to use Optivisors
for just about everything. It could be worse-- I don't think there's
a fix for losing eye-hand coordination. Aging sucks, but it beats the alternative
(up to a point).
The second thing I noticed is how size really does matter. In the old days,
grinding down a figure seemed to be an ordeal, but after working on 1:6, that
part seems like a breeze. I recall feeling that way about 1:6 after working
on my huge "Queen of the Demon Monkey Goddesses" figure too. There are as many
steps and tweaks involved, but each step goes more quickly, the smaller the
figure. That doesn't mean it was a breeze though. Resculpting and tweaking
parts to refine shape and fit takes quite a bit of time, and putty's cure time
doesn't have anything to do with the size.
After sculpting the head (fitted with tiny seed bead eyeballs), I shaped the
body as much as I could with the Dremel, then elongated the arms. The small
size may the reason why the original arms were so bulky and funky looking. Shaping
them was quite a challenge since you can only remove so much material before
you grind away the parts that make the swivels and hinges work. I reworked the
tensioning design to more closely resemble a vintage Joe (legs-to-head). This
let me convert the torso to a single piece and do away with the screw assembled
torso halves. The upper chest area was narrowed to better approximate the shape
of a monkeyfolk toddler. I doubt that monkeyfolk toddlers had broad, she-womanly
chests although I don't have first-hand knowledge about toddlers. (I avoided
researching this because I didn't want my searches to raise flags and be forwarded
to the FBI/CIA/NSA/Homeland Security Axis for suspicion of being a child porn
terrorist freak.)
"Monkey Woman" was
directly inspired by the writing, a result of clarifying concepts about the
inhabitants of what I'm now calling "Primeval World". Is she a "Demon Monkey",
LOL? Forget all that muddy nonsense, it was just a dream which occurred in another
timeline. Most projects are named or titled on-the-fly, based on what I was
thinking at the time. Some of that doesn't fit my current crop of ideas, but
it's waaaay too much hassle to clean up. All you need to know is that if there
be Monkey Men, there probably be Monkey Women too. Jeez... am I rambling again?
I left the arms their
original length because they seemed to be about right for creating an ape-ish
look. The legs needed to be shortened however, both above and below the knee.
My first attempt at this resulted in more normal human-looking proportions
(which I can live with) but the thighs could stand to be shortened a little
bit more.
07/09/02-
Normally, one does the research before starting the project, but because
this is fantasy, I guess it really doesn't matter. Still, the lure of the anal-retentive
side is strong. It comes from my childhood interest in dinosaurs and cavemen
(in addition to robots and tanks). I browsed the 'Net for info on primitive
man, which promptly laid to rest any notion that my efforts had any scientific
underpinnings. (Unlike the Creationists, I know when to cut bait
;^) But it's fascinating stuff. In the millions of years of our evolution, interesting
human-like behavior developed only fairly recently (in geological time); only
after we had evolved to look pretty much like we look now, so we could play
poker. Bummer. Well... so much for monkey wimmen. Well... so much for making
realistic monkey wimmen. From the git-go, I'd taken liberties with the
concept anyway by giving the ape dudes high noses, solid black eyeballs (they
have really large irises) and an anachronistic mix of artifacts like stone tools,
metal earrings & bone necklaces. By giving Monkey Woman even more apelike features,
I've strayed even farther from the notion of realism. But that's bidness as
usual in the world of Demons & Magic. Still, you can't have total anarchy. Even
in flawed concepts like this, you need some semblance of rules and order, and
the only way to salvage it is to remove it from our past and transplant it somewhere
else. Kinda like they did at the beginning of Star Wars Episode 4. That solves
lots of problems, and is highly recommended for fanciful histories which don't
jive with our observed Reality.
Consequently, after the
first rough draft, I've tried to clean her up, remove the rough edges and soften
her-- in essence, making her look less realistic, but more appealing. That was
a tough call but justified on the basis of making her "fit in" with
the other figures. Even my "Demon Monkey Goddesses", while purporting
to be vile & evil creatures, have a clean, soft look. No rotting flesh and
festering wounds with dripping puss for my gals! She's still relatively unfinished
and doesn't look much progressed beyond the first pics I posted... which is
surprising and a little depressing, given the amount of work I've put in since
then. But those first pics were damn good considering how little I had to work
with and how little I was willing to show of the figure, heh heh. So some progress
has been made: At least you can see that she's got a nipple this time (which
brings the running nipple count on this page from zero to four).
I opted to do it the
harder way-- making an articulated monkeyfolk toddler -- because this would
offer more possibilities, in addition to being a more interesting subproject.
The choice of figure fodder seemed obvious. Wow... shades of '97 or '98 (and
even before that), back when I was doing Star Wars figures. I haven't done any
3-3/4" figure customizing in so long that I'd forgotten what it was like. And
I had no idea where I mothballed all those fodder figures that I never got around
to using! Fortunately, I found parts of figures, enough to make a complete figure.
The majority of parts seem to be from one of those Lanard figures, with unmatched
arms from two different figures.
Okay, so she's frickin' cute and she's even cuter with hair. This whole
project is frickin' cute. Could it be because we just adopted feline
unit #2, a frickiningly cute kitten? And to complete his journey toward
the Cute Side, we've named him (the kitten) Boo Boo... BooBooFett. Awwwwwwwwww...