Last modified: Sunday, October 28, 2001 9:10 AM
WARNING: Nipple in picture. Other pictures of boobs may follow. Maybe some
salty language too. Maybe not.
I haven't written the goddamned article yet, so I don't know.
10/15/01-- Is it safe to customize
yet? Is it safe to be offensive yet? Could all this strange powder in my
workspace be Anthrax, somehow delivered through my TV set? (There's an awful
lot of suspicious dust on the screen...) I got tired of waiting for the
uncle cry of the Terrorist Guild, so I decided to start another project.
Yep, given the global outlook, I figured that the best thing to do was to
minister to the aspiritual needs of the 7 regular but abnormal visitors
to this website.
If you're one of those 7 and have been following this stuff in sequence, you know that the last thing I wrote about was Dragon's Bubble Boob Eve (on the left in this pic). In that insightful review, I stated that her hips looked dangerously realistic and posed a serious threat to the moral fiber of prepubescent male Joeheads. Thus I felt it was necessary to do my part to thwart that assassin of innocence by presenting this way-out vision of what bared hips might look like-- just to keep 'em guessing. This amiguity might help those male youngsters retain some of the magic of discovery for the first time they cajole the panties off an naïve coed. If it helps just one poor soul, my time has not been wasted. I approached the breasts with a similar attitude. I think that manchild coming of age should be filled with wonderment to discover that gravity has absolutely no effect on large female breasts. To foster this confusing bit of tail-chasing, I fused the hip section of America's dream gal Barbie with BB Eve's other parts, which resulted in a new plastic toyform, the "Barbbeve". That's the quick account of it-- the tedious and unglamorous reality was that it took days and included a near-total disassembly, replacement of pressure tensioning with elastic tensioning, leg & arm shortening sessions, trial and error shaping sessions and a lot of assembly/disassembly trial fits. Somewhere in there I had a vacuum cleaner accident which nearly gobbled up my big toe. As talking Barbie might say, "Life is Hell." or "Vacuuming sucks." Originally, I was going to use the Svetlana head as-is: At first glance and with a different hairdo, she looks pretty good. But I didn't want two of these heads hanging around, so I modified it. Instead of scratchbuilding, it was easier to build over the face, retaining the original eyes and part of the nose. Svetlana's face is pretty flat featured, and I wanted to give it a more dimensional, exotic look, so this worked out okay. At this point, it's a sort of an exotic, drunken look. To disclaimerize, there's still lots of stuff to fix. The head hasn't even been sanded; the paint was put on just for the pics, and she's using borrowed hair. So yeah, I know her cheekbones are lopsided (at least now I do). Dragon didn't sculpt her eyeballs with much curvature, so that remains to be fixed. I haven't decided whether Dragon really uses professional sculptors or just people they know -- if you've ever seen a well-sculpted garage kit up close, you'd have some doubts too. |
10/22/01-- Rather than show you
pics of the same old stuff over and over as subtle changes occur that you
can't see, here's something different: I don't think I've ever done justa
navel shot before. That zone has been twiddled with a few times between
work on other areas, but isn't ready to be finished yet. The creases are
still a little too stark. Hmmmmm... I didn't notice the little bump until
this pic-- Maybe it adds "character"? But this isn't about that.
What this is about are things that probably should have received mention in the BB Eve review. Besides working on the head, I've spent a good deal of time refining the Barbbeve body... Making do with what's given and correcting some of the correctible stuff that was driving me bananas. Right behind the waist deformity, the arms are pretty high up there. Nevermind the fact that the shaping is tube-ish (That's true of Dragon's male figures, so I guess we can consider it a "style"): They're freakin' LONG. The upper arm isn't the culprit; it's the additive effect of a bunch of different things going on with the forearm. As a result of my experiences herein, I've decided that I'm not enthusiastic about Dragon's wrist & removeable hand design. It doesn't help that the hands on this figure are somewhat oversized with index fingers that are longer than the second fingers. To make matters worse, the wrist articulation is well upstream from the long hand, and seems as if the rotation and deflection functions are spread out over a wide area. In isolation, each part doesn't look wrong-- the length of the forearm up to the wrist looks reasonable. This works against you when you're trying to figure out what to do to address that feeling that something's not quite right. |