Okay, let me preface this by saying that this has been, and continues
to be a low-energy project. I've been busy with work computerstuff (which
has actually been interesting enough for me to have spent many days of free
time on), and there have been a thousand and one other things to do-- yardwork,
pondwork, aquariumwork, TV shows, DVDs and videos to watch, strange-looking
peppers to eat, games to play... Hell, I even owned a Playstation2 for 24
hours. And now I'm getting hyped for our big Cancun vacation. There have
been plenty of excuses for not working on any customizing projects. That's
where the real problem has been: I just don't feel like there's anything
I must make. There are plenty of things that I could or should make,
but I'm fairly content with what I've made so far.
So this is a "furniture" project, loosely inspired by having played the
PC game "Heavy Metal: FAKK 2" in full cheat mode. It doesn't have anything
to do with the game, but it put me in that general FAKK2 frame of mind--
the future mode, with sleaze and big weapons (That's why I say it's not
really finished yet). The FAKK2 comic and video have a sex doll robot, which
was one of the first things I thought of when I saw 21C's Jacqueline doll
naked. And somewhere in there I thought about the old comic book series,
"Magnus, Robot Fighter". The text above seems somewhat Blade Runner-ish
though (or like any cheap ripoff of that classic). Lots of confused and
conflicting ideas, and throw in the fact that I've already made my token
sinister female bot, the Maria 2K robot. Did I leave anything out? Oh yeah,
Jacqueline!
I didn't have any great plans for the Jackie figure, so it wasn't too
heartbreaking to Dremel grind the first hole in her torso. A running joke
and guiding principle during the Dremelling was: "If articulation seams
don't matter on a clothed figure, think of how much money 21C could have
saved by shaving their plastic costs!" For all the holes I drilled, no part
of the function and structure was ever in jeopardy. I intentionally ground
out the entire mid torso section and replaced it with the wasp waist for
looks.
This was almost entirely an exercise in Dremel sculpting. Some parts are quite
tricky to get clean; it requires picking the appropriate bit for what you're
trying to accomplish. This is in consideration of the type and characteristics
of the plastic you're operating on, too. I don't have a low RPM control on my
Dremel, and that probably would have been the ticket for really controlling
what you're doing. Otherwise, you have to do it through your choice of bits--
the size, taper, whether they cut, grind or polish -- and control the plastic
melting friction through your technique. The rotational direction of the bit
determines where melted plastic builds up, and it's not always possible to approach
a cut from the best direction or angle. Some of this flash is easy to clean
up, some of it isn't. The arms and legs require a different approach since they're
made of a different type of plastic (PVC, I think). That stuff's miserable--
it gets ragged when grinded or polished at high speed. Some of it can be buffed
out, but it takes a very light touch. Although this was a very simple, slacker-ish
project, the Dremeling sessions were pretty intense. I could feel the phantom
vibrations in my hand a full day after an extended session.
There were/are a couple other ideas that I tossed around to hold my interest:
Filling the head and body cavities with some robotic or organic looking stuff;
putting a fake skin over it; plating the body parts. I chose not to plate the
body parts because it would have been extremely difficult (and boring) to separate
the figure into all its parts and plate them. More importantly, it's doubtful
that the articulation would still work since plating would change the clearances
and friction characteristics of those parts. Besides, does it really make sense
that futuristic robot frames would be built from shiny metal? Sorry Arnuld,
I know it looks cool, but... Why not flesh-colored composites? Makes my job
easier too.
The skin covering idea seemed cool at first, but I soon realized that it would
defeat the purpose of all that grinding work and make it look like a not-right
version of one of my hard bodied gals. Duh! So the latex mask was torn ragged
and I made a cursory top torso section so I could rip it strategically. Uhhhh...
ugh... ugly. A dorky idea IMO, and it's kind of like a article of clothing that
I'd never display on the figure. So most likely, the pictures above are the
only time they'll be seen.
Instead, I'll probably focus on the body furnishings. The pics so far show
some initial experiments with hot glue and Saran wrap. This lets you create
little milky balls and bundle strands. It can be colored and have stuff embedded
in it too. There's all sorts of groovy things that one can do with added-on
weaponry. The distinctive Jackie hand may have to go away, and I'm still hoping
to steal that head-spike look of "Lamprey" from "Battle Planets". But that's
all for later...
-07/25/01
07/29/01- The head has been a lot of fun to work on, and continues to
evolve. The original concept was a Terminator-derived skeleton-like thing,
with the gimmick of it being a hollow receptacle for some sort of cybernetic
brain. The eyes were going to be camera lens-ish mechanisms, mounted in
the sockets. I thought I'd show how smart I was and avoid the classic LED
as eyeball convention-- eyes are light receptors, not emitters, right? (well,
I guess they could be both, like radar...) Then I thought of the
mask idea, and fortunately the placement of the eyes and chin happened to
roughly match a latex mask I pulled from my Liz Taylor mold (I just grabbed
a mold from the heap-- it looked like it might be female, but I didn't know
for sure until I pulled the casting). I used the bead eyeballs because they
were quick, and I wasn't in the mood to do the head's innards at that time.
That's roughly when I got on the fake skin jag, and after travelling that
path, I'm back to the head again. (For whatever it's worth, there's an extra
untorn facemask casting with eyeholes cut out, but it has a casting flaw
on the chin.)
I decided that I like the bead eyeballs. And I decided to make some eyelids
for them, so now the goal is to create my version of the highly desirable
"custom expression mechanism" (har, har). Yah, Thunderbirds are Go,
huh? This stuff really isn't rocket science; it does require an understanding
of how a door hinge works though. The control rods for the eyelids (they're
not independent) and jaw are just wire levers inside the head, and I haven't
figured out how I'm gonna bring them out so that the back head panel doesn't
have to be removed. That may be the rocket science part. She might get a
tongue too, since she was supposed to be a former pleasurebot.
I de-skullified the facial features because that's such an obvious Terminator
rip; besides, it's fun to see where farting around leads ya. I realize that
this does make her into a less realistic android. In order to make her look
more animatronic, I'd have needed to put holes and faux plate lines to simulate
a plausible means of actuating facial muscles under a skin. But this is
my fantasy, and I wanted her to look at least partially human; somewhere
between Soryama's "liquid metal" gals and a Disneyland Abe Lincoln animatron.
So what you get is a homely, cheap plastic Galbot.
(Galbot's other battle-damaged mask. What would be the point of hiding
all that groovy robot stuff?)
08/05/01- Yeah, it's a crummy update, but that's the kind you get when there
isn't much to show! I'm trying to find the natural "groove" for Galbot, and
it doesn't seem to be in the direction of welded on weapons and armaments. Instead,
she seems destined for a "Just-A-Bot" role, with a slightly retro look. A C3PO-ish
type. I've since completely redone the eye mechanics but I'm still not entirely
satisfied-- It doesn't look any different, so big deal, huh? The rods at the
base of the skull control the eyelid positioning. She's now got "ears"
and a back skull cover, which is held in place by a centering pin through the
top. But the main thing here is her "brain".
This was a little bit of a dilemma-- organic or a mechanical panel? The organic
brain floating in a glass jar is an old staple of sci-fi design. The fiber optic
studded panel with engraved detail (like Star Trek's Data) was another possibility.
Neither seemed very exciting to me and I really wanted to do something different.
So I came up with a hybrid idea: A bunch of tiny wire coils, packed randomly
like worms, suspended within the rounded brain jar. This creates complex mechanical
detail, with a somewhat organic look.
Chasing concepts like that is a lot of fun. I'll never forget the first time
I saw Alien, and was totally blown away by the depiction of the destroyed
android (among other things)-- all that milky organic stuff! A project like
this practically invites you to explore oddball design stuff like that.
08/17/01- These are a few detail embellishments
that I made before I went on vacation. They're probably not very noticible,
so I'll point them out. The hands were "robotized" by grinding out the accordian
pleating and the finger segments. Shallow depressions were made at the knuckles
for fitting beads, which are wired from the topside. The long wrist section
was cut for fitting with the "Sideshow Toy" articulation. Fortunately, the
hand is molded with an air pocket in the center-- a styrene rod was glued
to the hinged section (Superglue bonds styrene to PVC very well.), and the
hand section needed only a little bit of extra drilling to accommodate the
rod. Here, the properties of soft PVC work to your advantage: The material
doesn't bind the rod too tightly (avoiding excess stress on the glued part)--
just well enough to make a smooth-functioning joint-- but the friction between
styrene and PVC hold the parts together relatively securely. I chose to
keep Jacqueline's opened palm pose even though it's not very functional--
it's an unusual pose and seems to go with the robot thing.
At the elbow and knee joints I added
little metal "pistons". These are simple mechanisms: A wound guitar string
was soldered to a pin and fitted inside a spring drive belt segment, also
soldered to a pin. Metal tubing would have worked as well, but the spring
belt had that neat coil detail. The waist was also detailed with pistons,
although they aren't as functional-- I didn't put ball joints in the ends.
(A ball of solder would probably do the trick.)
Before moving on to this stuff, I had
the somewhat difficult job of matching the head to the color and texture
of the plastic. The coloration is fairly close, although it required much
more orange and red than my usual skin tints. It's not a color that I wanted
to make a bunch of, so the palette mixing was particularly vulnerable to
the one-shot nature of trial and error, eyeballed mixing. You just need
enough paint to cover the whole area at one time. Subsequent attempts to
match probably won't, and slight mismatches are especially noticible when
they're right next to each other. That's not as big a deal when the parts
are separated by distances.
Matching the plastic sheen is fairly
easy (although I didn't really finish the job), since flat acrylic paint
will naturally develop a sheen if handled: Maintaining a matte finish is
the hard part if you handle your work a lot. Polishing with a Q-Tip speeds
up the process though.
Totally off the subject: Cancún
is AWESOME. It's pure torture to come back to the same old routines when
you miss the daily steaks, drinks, sun & surf... I could live that
way (if only I could afford it)!