Last modified: Saturday, January 6, 2001 6:20 PM
There's a great local band that used to be
called "Little Sister", but now goes by the name "Sister Seven", probably due
to some legal thing. The singer, Patrice Pike, has an incredible voice,
and the band has just resumed touring after releasing their latest CD. But she's
blonde and doesn't look anything like either of these two.
04/08/00- The one on the right is kinda like Jane's little sister. She's 3/4
of an inch shorter (Jane's squatting for this shot), and she's wearing a modified
version of Jane's head. To fit this particular neckpost, it was much easier
to modify the head instead of sculpting and casting a new one: It's the difference
between an hour or several days of work. I wanted to recreate the look of a
Frazetta gal, so I gave her "smoky eyes" by adding the eyelids. Almost any change
to Jane's wild-eyed look is an improvement. Her cheeks were made heavier, and
her nose was thinned and given a slight upturn profile. Most of the changed
look probably comes from the makeup paint-- Even in Frazetta's world of primitives,
all the babes wore mascara and a hint of rouge on their lips. That's one of
the cool things about Fantasy: mascara never runs, metal brassieres and underwear
are comfortable, breasts defy gravity, and stiletto heels are better than combat
boots...
The Figure The solution was to use the hip section from a "Workout Barbie". That
figure is pretty impressive for it's smooth articulation, and the hip/thigh
and torso/hip sections are tensioned with a heavy custom molded rubber
band. There's no articulation clearance gap at all between the thighs
and the hips to speak of: the thighs are ball-ended and the hips have
sockets. The other really cool thing is that the angle of the seams is
very steep and "V"-shaped, which gives an opportunity to develop some
nicely cut costuming. In my Masterpiece Edition conversions one challenge
was to shape the seam for bikini bottoms and retain some semblance
of articulation. The Barbie bottom seems to work better which is probably
due to the direction of the force line: In an ME body, the elastic pulls
upwards toward the neckpin, whereas in Barbie, the elastic pulls across,
from one leg to the other (just like the arms of an ME figure). As discussed
in a recent article, Barbie's cross pulling design is better because the
tensioning line is straighter. The only consequence of this particular
application is that it's a narrow and compact area which requires the
heavy tensioning force of their special molded rubber band. If that sucker
breaks, I think you're SOL for a do-it-yourself elastic repair. Elastic
length was an issue in other areas throughout the project.
The construction of Jane's body is nearly identical to CC Joe's. The only difference is that the torso/hip ball/socket is inverted (ball is in Jane's hip section, instead of the torso). Obviously, the figure is also a lot smaller and narrower. The narrowness proved to be a vexing problem for cross-tensioning the arms: By the time you've attached clips to the arms, there's not much room left for any tensioning elastic at all! It seems that the shorter the elastic is, the less stretch it has. Therefore, it was impossible for me to create an elastic loop which could be stretched outside the armhole for assembly: The arms have to be attached when the figure's disassembled, working through the torso opening. That was certainly a new one on me.
Likewise, the hip-through torso-to neckpin elastic was very short. In
this case, I was able to get sufficient tension from a small elastic loop
and draw it up through the neck, but it wasn't easy. Of course, this absolutely
had to work, or else the whole figure concept might have gone down
the drain. Along with all the work to get it to that point. By the third
elastic loop I was getting a bit anxious.
That pretty much covers the significant issues of the figure construction.
As you can see, there's no lower torso articulation; that would have defeated
the purpose of having the good-looking hip/thigh seam. You could say that
the articulation there was moved way up higher, where it's hidden by her
bra line. The legs were fixed: The original Jane legs were grafted onto
the Barbie thighs above the knees so that she'd have rotatable hinges
at the knees and feet. Of course the length of Jane's legs was fixed...
you can't help but wonder what they were thinking when they came up with
that. I don't do any of that textbook 8-heads measuring stuff with
my figures, but I can easily recognize when something looks as wrong as
that. Cosmetically, it was challenging to reshape Barbie's "tallywhacker"
area from its original capacious expanse to something more normal-looking.
(Dang, those Mattel designers are pre-verts!)
I guess the first thing that you were wondering about is what happened
to the usual gargantuan boobs? My wife was shocked too. Despite my
enthusiasm for such things, all I can say is that the figure's character
dictates what it's going to look like. This one screamed out for small
boobs, so there ya have it. I think it may have something to do with my
cinematic vision of the relationship of boobs to characterization. I envisioned
this character as a petite, shy and innocent gal, so it seemed appropriate
(whereas a figure like DMG is a loud, robust, over-the-top demoness).
It's a strange kind of stereotyping. Of course we all know that in real
life, size is strictly a function of genes or the doctor's scalpel. And
despite the fact that they get stared at an awful lot, breasts aren't
windows to a woman's soul...
Since I used stock female figures as fodder for this project, I guess
this doesn't qualify as a transexualization. I guess it's partially a
realism conversion, combined with a reworking of the guts. Hell, I don't
know what to call it. But if there's a general lesson to be learned here,
it's that there's really no single easy "formula": Any figure or blob
of material can be turned into whatever you want-- with enough work. Selecting
a particular figure or parts of figures is a matter of efficiency. Use
whatever makes it easier for you to get the result you want. I assess
the potential of fodder by its hinging, articulation, type of material,
general proportioning and size. These are things I'd rather not have to
create on my own from scratch. I certainly couldn't produce as precise
hinging as the factory can, and I don't have their inventory of plastics.
My contribution comes from stitching it all together, and it involves
some sculpting skill as well as a grasp of common sense mechanics. If
you're interested in doing radical figure conversion, you can get a good
idea of what's involved at Kouki's
website, which has tons pictures of figure dissections.
04/10/00- The basic idea: The costuming is really simple, which is what
happens when ya go for skimpy. I used muslin for a loincloth, tied
it with some hemp and decorated with a chain & frontpiece. Very similar
to DMG's outfit, but what can I say? Versace designs don't belong in this
world. The accessories & details (like the wrist bracelets) will probably
get more intricate, and I suppose I'll even give her some footwear & mebbe
a knife. I don't want to overdo it though, because simplicity is good too.
Even though the end result is similar to what you've seen here before, creating this figure was a new exploration for me. Since I'd given the CC Joe figure a second chance, I wanted to give Jane the same opportunity. Previously, I'd written her off because I'd already devised another "formula" for femfigs. I also thought that the wide yawning gaps at her hip and thighs was unsalvageable, at least for a figure meant to show some serious skin. I still think that's possibly correct and it did cause a real "decision nexus" at the start of the project. Most problems aren't unsurmountable though and if you work at or think about it long enough, a solution will present itself.
