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Being a craftsperson lets you avoid one component of the cost-- the
high cost of labor, So why not make one? I'd been daunted by the size
of the job since my main remembrance of my only other big project-- Queen
of the Demon Monkey Goddesses -- is that it was an exhausting, seemingly
endless nightmare. Another reason: Even a small 1/6 scale dragon consumes
the shelf space of many, many figures. Dragons are the Fantasy genre equivalent
of a military tank. That's why I'd never thought too seriously
about doing this. Still, like tanks, they're kewl by virtue of their size,
which gives some visual variety to a collection of figures. So what started
out as an effort to make a dragon skull floor decoration out of a Hasbro
Star Wars Tauntaun head grew to include the neck (which would look as
if the dragon were rising from an underground vault), and then grew to
include the entire figure.
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This didn't solve the stability problem, it just eliminated the
potential see-saw tendency. A long-necked figure reared up on two
legs needs a heavy tail to counterbalance the neck, or additional
frontal support from the arms. I didn't want to use the arms for
support since the creature looks more menacing with its arms free
for mauling. A poseable tail would be desirable to keep it from
breaking and for being able to park the figure in a smaller footprint.
However, making a heavy poseable tail would be a problem
since poseability's usually done by fitting a flexible skin with
lightweight wire core covered by Polyfil. I thought about cutting
up a huge & heavy solid rubber snake, but ended up using a hybrid
approach: The short rigid section of tail right behind the legs
was packed with lead bars, and a flexible Polyfilled extension sleeved
over that. Adding weight so close to the fulcrum point meant that
there had to be a lot of weight in a small area, making this
a very heavy figure (8.3 pounds, so far; 40" length).
Problem solved.
The mix of rigid and soft materials allowed me to include some
articulation, but as usual, there were some unpleasant issues and
compromises to be made. I'm not pleased with the wrinkling characteristics
of the neck and tail, which are similar to a plush doll. This is
mainly due to the stiffness of leather; a thinner material probably
would handle it better (but be more delicate). Also, the arm socket
articulation seamlines look pretty awful. I'm hoping that hair or
fur texturing options take care of that.
From the beginning of the project, I've been very aware of the
problem of texturing. Although hair/fur can take care of some areas,
the big question has been what to do about the other areas? Everyone
knows that dragons are a supposed to have big ol' scales. Frankly,
I'm not up to the formidable task of sculpting the zillions of scales
that something this big would have. Even if I were, the mix of rigid
and soft areas poses a problem-- a flexible sculpture might do this
with a sculpted skin casting, and a solid sculpture might do this
by direct sculpting-- and then you'd have to blend them. It's a
moot point however, since I'm not going to do that. I'll have to
find some other way around that problem... (there are imaginary
scaleless dragons, aren't there?)
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09/17/04- I could have spent a lot longer on this but "good 'nuff" lets you get on with life. Random texture was sponged on, with bumps and warts added. I considered doing a more adventurous "Walking With Dinosaurs" (BBC) color scheme but chickened out. Besides, the thing is unwieldly; it's big and heavy and hoisting it one-handed for simple things like painting nails is fatiguing. |
This project was far less painful than Queen of the Demon Monkey Goddesses, probably because it's a creature instead of a human form. There's a lot of latitude in what you'll accept when creating a creature, whereas QotDMG had to be carefully tweaked until her proportions looked right (for a buxotic giantess). As for the problem of shelf space... Heck, we all know how that goes: Rearrange a few things and everything is peachy. Where there's a will, there's a way and there's always room for just one more...