Last modified:
Monday, March 10, 2003 4:35 PM
...ya knew it was a matter of time, right?
-02/09/03
02/15/03- That's right, because it takes time when you have to
deal with bullshit! I might have shown the armour on the figure that it
was being developed for, but I was pissed. I couldn't make the stinkin'
figure stand! I can't believe I attempted to be diplomatic in my "BBI
Perfect Body" review... the doll is a piece of shit. You can barely pose
the thing with it's farked up click-stop legs that must remain
spread apart; on top of that, the damn thing falls over when you finally
think you've got a stable pose! Well, maybe metal armour is a bit too
much for the figure. So I had to fix the figure, something I'd hoped wasn't
necessary...I do give second chances, y'know? If they'd just make
good figures, I wouldn't have to go through that kinda unnecessary
time-wasting crap. Is that asking too much?
See? I told you I was pissed.
Well, not severely. I was kinda flush with the success I'd had
with making the metal armour for my previous project, "Generic Red Demoness".
I'd made this breastplate during the experimental phase of that project
but didn't want to use it on her since I'd already done the work to show
lots of skin; only an idjit would do that and then cover it up with a
suit of plate armour. So here we are. This wasn't going to be about the
figure, but the armour...
Even though I've previously made armour out of painted and metal plated
styrene, hammered metal armour is something I've wanted to do for a long
time: I've tried before and failed. It's a matter of authenticity. In
certain cases, the closer you get to doing it the way it's done in 1:1,
the closer you can come to capturing the elusive quality of authenticity.
Plated styrene's been an acceptable solution for recreating the shine
of metal that you can't get with paint... but it still wasn't quite
right. The result can look similar to a casting process and it's very
tempting to create details which would be unrealistic for metal-forming
techniques. Oddly, when done too perfectly with a highly polished finish,
it tends to look cheap, like vac-metalized plastic... Although I can't
be accused of doing it too perfectly, my results seemed to be missing
something that's hard to put into words.
Another difference is that electroformed metal is more brittle and lacks
the resilience of sheet metal. This is relevant if you're making parts
which will be subject to some bending and rely on springing back into
shape. That's the case with the breastplate, which stays in place tight
and secure with the excess metal bent around the back, but is still removeable.
I'd be hesitant to try that with electroformed armour.
Above all though, metal is immediate and accessible. You can refine
the shaping indefinitely, and the results are immediate. There are no
intermediate steps in the process that force you to go back to the beginning
and resculpt, or remake thermoformed shells. It's accessible because it's
dirt cheap-- there are few required tools that can't be made or
scrounged. It depends on your determination and persistence.
Maybe it's just psychological-- the technique
of hammering metal just makes it seem more authentic, especially if you leave it with the kewl
hammer planished texture. At any rate, it's
good to explore new techniques. I should say though that this isn't exactly
the fulfillment of my desire to make 1:6 armour the manly way they make
1:1 armour: I used copper instead of steel. But it's another step closer.
The secret to making metal 1:6 armour is..."bam bam bam bam bam bam
bam bam..." (hammer away until you're happy or give up in disgust.) That's
not far from the truth. You could say that it's a form of sculpting, in
that you're using your tools to shape a material. As such, it's difficult
to talk about since the shaping process is either transparent or opaque,
depending on your natural inclination for things like that. You have to
recognize what needs to be worked, and how you should approach it. However,
shaping metal is quite different from shaping clay, wood, stone or plastic,
due to the properties of a sheet of metal. You don't push it around with
a burnisher or chisel off chunks. You make shapes by bending. stretching
and perhaps compressing the metal. More than the other forms of sculpting,
the metal shaping process relies on many tools and your selection
of the proper one to do the job.
The good news is that
the tools are cheap... the main tool is a hammer. The not-so-good news
is that, besides the hammer, you have to decide what other tools you need,
and buy, scrounge or make 'em. These are things like forms and stakes...
they're hard shapes (wood, steel, whatever) that you can use to pound
the metal against to create curvatures, dishes and creases. The particulars
of the situation determine which shape you use and whether you pound from
inside or outside. Dishing, to make domes, is usually done from the inside
against a circular depression; but you may need to pound from the outside
against a rounded-tipped stake to refine the shape. Sometimes you need
only a section of a curvature, so you use an appropriate section of a
form to create it. As you create shapes, you may close off and limit access
to areas which might usually be shaped with a particular form, but which
now can't be used-- you have to find an alternate tool to do the job.
This is all guided by the sense of which shape you need to do the next
bit of forming; you can either scrounge around for the appropriate shape,
or you can create one out of wood. My feeling is that an anvil isn't essential
since you rarely need flat shapes, and there are plenty of alternatives
for flattening creases and creating edges. But don't mistake me for an
authority on this: I've read some stuff, but most of what I know about
the hammering process is based on common sense and was figured out as
I've gone along. There are a number of articles on the Internet about
making 1:1 armour which may be helpful and are authoritative.
Besides the basic tools I mentioned, there's another aspect to this
which is very important: You've only got two hands. One hand will be holding
the hammer, and the other can be holding either the work or the shaping
form. A simple dishing operation isn't a problem since the form rests
on the ground. However, thin stakes require some kind of support-- for
1:6 work, a substantial vise is very useful.
The metal is another important ingredient...duh! Obviously, copper and
steel look different, but they also differ in their hardness, which affects
how easy they are to form by hammer. For medieval-style armour, you'd
probably want to use steel because that's what the 1:1 stuff is made of--
it looks right. Steel's a relatively hard metal, which explains its use
in armour, but that's part of the reason I didn't try it: I'm a newbie
at this, so I preferred a metal which improved my chances of success,
figuring that I could tackle the manly stuff-- along with hot flames and
annealing if necessary -- maybe as a future challenge. Baby steps, y'know?
Besides, I have a bunch of heavy copper sheeting on hand, and I'd have
to scavenge steel scraps. I'll probably nickel-plate some samples to see
how that looks and stands up to wear.
The thickness of the metal is an important consideration too. In the
case of dolls, we don't care about the protective value of the armour's
thickness. However, we would like for the metal to be fairly easy to work
with and yet hold its shape against normal handling damage. If the metal's
too thin, broad sheet sections will easily deform, crease, or dent with
moderate handling. Craft tooling foil isn't really thick enough for breastplates
in 1:6, but may work for smaller areas. Tooling foil's also not thick
enough to survive repeated heavy hammerwork. When shaping metal with a
hammer-- say, dishing a dome shape-- you're forcing the flat sheet of
metal to stretch and bend. The stretching makes the metal thinner. If
you don't start with a thick enough sheet, the metal is likely to stretch
too thin and may crack or split open. Been there, done that.
All this metal is heavy. I was surprised at how much weight the figure
gained as I added more and more pieces of armour (naked figure: 131 grams; with armour: 367+ grams), since you don't realize
it when you work on the pieces by themselves. This means that the figure
needs to have good legs to handle the load. I replaced the figure's ankles
with vintage-style ones and while I was at it, shortened the legs for
aesthetic reasons. The PB's knees are okay as is. While I hate the ratcheting
click-stops in the PB figure's hip articulation, I can live with it since
it's much easier than reconstructing it and aesthetics isn't the issue.
At least it ensures that the figure won't fold forward as with Dragon's
figures (as I recently rediscovered with their "Stray Dog" figure). For
figures with a lot of weight up topside, this is one of the more aggravating
things, right after bad ankles and shelf-diving.
A full torso cuirass naturally means that the figure will lose use of its torso articulation. That's unfortunate, but it's the price you pay. However, it's unfortunate that the CG/PBs don't have neck articulation, since that can add a lot of expressiveness to posing. The CGs and PBs benefit from the sacrifice because it improves the look for the low-cut outfits and it would be difficult to add that to the PBs with their removable bodice construction. Consequently though, for this fully-covered figure it means the loss of one of the important no-cost articulation points. I hate it when that happens.
As I've said, I'm just a newbie at this and have lots to learn; but that's what keeps the hobby interesting. It seems that the more you learn, the more you become aware of how many other facets there are to explore, in addition to the areas where you've just barely scratched the surface and should revisit. Onward through the fog...
The sabaton pieces are larger therefore less suitable for the thin foil--
but I used it anyway. The toe piece and the heel plate needed to be dished.
A hammer is overkill for dishing tooling foil since you can do the job with
a small metal punch. Light taps gradually produce a dished shape. The toe plate
doesn't require much; the heel does though, especially because of vintage Joe's
extended heel (hopefully spurs will make it look less odd). I wasn't able to
produce it by dishing alone: the upper curve was produced by cutting a "dart"
and soldering the foil. This was really a borderline use of the thin foil, and
perhaps should have been done using the heavier copper: I shaped the plates
by finger pressing them to the feet but they don't conform exactly to the contour
of the feet. This produces a few unsightly creases-- they're not too
bad since the plates were distressed with a hammer before shaping. I've tried
to remember to do this to pieces even if they didn't need it because that makes
them blend better with the overall look. I'm undecided about whether I'll polish
this one. Although the polishing would remove tool marks and smooth the armour,
I do like the rustic, hammer marked look.
The back plates of the shin armour were unexpectedly difficult to shape. Pounding
out the calf wasn't difficult, but getting the metal to compress for the sharp
taper above it was exceedingly frustrating. In theory, this would seem to be
possible, but yet in practice, focused pounding just seems to make the metal
pooch out somewhere else and crease, mucking up the shaping that I'd been working
so hard to get. After many frustrating sessions wrestling with this, I ended
up cheating again and cut a dart above the calf. It's really just part of the
natural cutaway that's there for articulation clearance, so it didn't need to
be soldered.
I'm in the process of adding decorative rivet detail and I've had a difficult
time finding an appropriate rivet. I did the gloves with pins; these are functional,
holding the strips to the hand and articulating the wrist guard. I would have
preferred copper pins, with a choice of different head diameters. I therefore
experimented with fabricating them from wire. Considering how many I'd need,
grinding them individually wasn't an option. I adapted a pair of box-hinged
pliers (sprue cutters) to press-form the reduced diameter, but it required much
more cleanup than I was willing to do. I finally settled on the idea of copper
plating pins; although it's a tedious process doing them one-by-one, it only
takes a few seconds to get a thin deposition. They aren't bright copper, but
it does tone down the bright shiny silver. If I get motivated enough, I'll redo
the gloves and actively search for some different diameter pinheads or nails.
I did some research on the subject of annealing and tried a few experiments.
According to the books, as you work metal, it gets stiffer and more brittle.
Heating it to about half its melting point allows the crystaline molecular structure
to realign randomly and relax, thus making it softer and less brittle. Copper,
unlike steel, can be cooled very rapidly ("quenched") without undoing this annealing
effect. In practice, I noticed very little difference, probably because copper's
pretty soft in the first place; the thickness and shape of the piece more apparently
affects how easily you can bend it. But it's good to know the underlying principles
because they may come in handy in certain dicey situations (like pounding out
a deep dish). A more apparent effect of heating is the coloration change: Copper
goes through a rainbow of hues depending on the proximity to the heat source.
This had a practical implication: There were a few parts that I thought should
be soldered together for strength, but which I attached with contact cement
because I didn't want the discoloration. Of course, polishing removes that.
I've come to the conclusion that there are some useful tools that are really
worth buying for metalworking at 1:6. Probably the most important is a set of
dapping punches, used by jewelers. These are ball-ended metal rods which
you can use either as punches against a dishing die or, fixed in a vise, as
a stake to pound metal over. Due to the small scale, many of the pieces become
closed shapes that don't allow you to hammer from the inside, or place over
larger block forms. I'd been using a steel ball bearing seated in the flared
end of an Exacto knife handle, and as you can guess, blows that weren't directly
from the top knocked the bearing out... again and again. Also, the bearing didn't
cover all the contours I wanted. So a set of these preserves sanity and eliminates
a lot of scrounging. They're also great for pounding in dishing dies or closed
shapes that are too small for your hammer to access. Even though matched dies
and punches are sold, they're probably not necessary since rarely are perfect
domes needed and it's much cheaper to grind a bowl shape in wood.
Another tool that's highly useful-- no, indispensable-- is the hammer! I've been using a small ball-peen and riveting hammer for this, and wished that there were an even smaller ones. However, the softness of the metal determines the balance between the small size that's ideal and the mass you need to move the metal. Copper's a soft metal, and moving up to steel would probably require even heavier hammers for gross shaping.
An update on the hammer handpiece: Nope, unfortunately it doesn't have the
oooomph (mass) to shape the thicker copper (although it can punch holes in the
tooling foil). However, it does have some engraving uses, producing deep gouges
when tipped at an angle to the surface. However, I was blown away by the Foredom
flexshaft with a rotary handpiece! It's super-quiet and the smooth, foot-controlled
speed range at the low end means no more melted plastic being slung everywhere
or wrapping around and clogging bits. The Dremel hangs around for the really
nasty jobs like cutting and polishing metal, at least until the bearings completely
disintegrate and it fuses into a lump of plastic & metal.
Finally; as you may have noticed, the figure's head is relatively untouched territory, although the face is prepped for a complete reworking with backfitted eyeballs. I'm conficted about the pretty-girl but vapid look-- it looks purdy, but lacks. Also, I prefer the big hair look because it adds to the feminine balance, but know it's not very appropriate. I feel obligated to use the coif since it took so many frickin' hours to make... and I'd be real hesitant to cover it up with a helmet. On the other hand, making a helmet would be a supreme challenge. Anyway, that's why she's been staring at you with those inkwell eyes...
02/25/03- Damn. Isn't he ever gonna shaddup??? Writing an article
in unplanned pieces can make it too long, rambling, and poorly organized...
But I keep thinking of little things to add. I apologize, and congratulations
if you've made it this far! (And for those who don't read, I've added some rare,
ice-in-Austin pictures.)
And sometimes, the tool you think you need isn't in your inventory... so you
make your own. I wanted a crimper (upper left) to make rolled edges since the
1:1 way wasn't very feasible at 1:6. The bunged up pair of sprue cutters which
I'd tried to adapt to create rivets became a crimper by grinding a channel in
the jaws to fit a mating roll (a nail). The flat-faced riveting hammer was rounded
at the edges and polished to make a smaller, shallower version of the ballpeen
hammer. And of course, the forms (blocks of wood) were ground to offer different
contoured surfaces as needed. This is the kind of stuff tool-geeks love, and
while the subject of the project remains the main focus, those supporting actors
receive their fair share of attention. Or sometimes, they become their own project--
I have yet to use my homemade edge-crimper except on pieces of scrap metal,
but that in itself has been gratifying enough.
Gratifying, yes. That's what it's about. This project is a souvenir of my
first crude steps into new territory, the pinnacle of which is represented by
works like Magnus
McLeod's perfect miniature replica armour. He gets to use the word "perfect"
without pretension because that's as good as it gets by human hands. I don't
have any illusions about ever being able to reach that peak, but it's inspiring,
and taking my own little steps in the general direction has been extremely satisfying...
and that's what it's about. You've gotta start somewhere. The alternative to
not challenging yourself is giving up; I'd like to save that for my final
days.
Because 1:6 stuff
is small, there's a limit on how finely you can shape things. It's very
difficult to precisely place a hammer blow when making 1:6 fluting, for
example. You could solve that problem by striking a precisely placed chisel,
but if you do the math, you'll see that you need one more hand to do this
and support your work. Vises don't do a great job holding this kind of
work in place because of all the curves that you've gradually pounded
in: There are few places for a flat gripping jaw to securely grab the
work. I thought about this problem and knew the tool I wanted; then searched
the Internet to see if anyone made such a tool. Bingo. I'm hoping to solve
this problem by using a hammer handpiece; I've splurged on a Foredom rig
(my Dremel is dying anyway, and I've always wanted lower RPMs for plastics
and foot-controlled speed), so hopefully that will take care of it. If
not, so what? (FWIW, buying tools can be more exciting than buying figures.)
An advanced
technique, called "raising", provides an alternate way to hammer-form
metal without creating thin spots. A dome would be created over a convex
hump, hammering at an angle from the outside, to compress and distribute
the metal from the surrounding area of the dome, inward. This spreads
the metal thinning over a wider area instead of concentrating it. That's
the theory at least, and was the technique reputedly used by medieval
armourers since the protective value of armour meant the difference between
life and death. Dolls don't have such requirements. Anyway, I wouldn't
have a clue if I'd inadvertently used this technique or not, since the
fog of hammering kinda takes over.
02/23/03 I've
been replacing the first pic in the previous installment as I've added new stuff,
so here's a rundown: Light tooling foil was used to create the gauntlets (gloves)
and sabatons (shoes). I looked forward to making the gloves because the thin
foil was a lot easier to work with; hey... no pounding! (The kind of job you
can do at 4 a.m.) It was a simple but repetitive task of scissor cutting and
bending strips to fit the fingers. At this size, the softness of the copper
was less of a liability. The strips conform to the plastic underneath and aren't
as likely to be crushed or deformed. They can be dented easily enough though,
especially on the flat area on top of the hand. The articulated wrist covers
were made with the heavier copper sheeting.
I keep bringing up
the subject of tools, and I've realized why this technique has such attraction
for me-- it's a tool-geek's dream! Although it doesn't require many tools,
and most of them aren't exotic, metalworking can call into play more tools than
any other area of customizing. There's the tools that I've mentioned, like hammers,
stakes, and forms, but there's also scissors, clippers, files, pliers, punches,
chisels, scribers, sanders, polishers... Fairly late into this project, I realized
the value of this and hauled out tools that I hadn't seen in years! It not that
you'll use them all, but when you're trying to figure out how to solve a particular
problem, it's helpful to have the variety so that you can pick the best one.
Otherwise, you'll regret using the screwdriver instead of the chisel for making
those fluted lines. I'd forgotten that I even had any chisels! (The pic shows
the main tools I used, but not all.)
02/26/03- ...And in that spirit, here's the bastardized sallet-style helmet. Yes, this was a sonofabitch to make and it didn't turn out quite as I would have liked, but I knew it would be tough. It's very difficult to make a dish deep enough the dome from a single piece of metal. I'd probably still be pounding away at it if I hadn't given up. Doing it with two pieces means that the halves should be dished to the same curvature so that they can meet to be joined along the centerline... yah, that's easy. It was supposed to have a crest there, formed by folding back the edge where the halves met. I felt lucky to get the halves symmetrical enough to meet, without having to produce the folds along the curved edges. Joining the halves was also problematic-- in order to solder, the metal has to be heated to the melting point of the solder: A fairly big conductive piece like this takes a while to get there and gets really hot. I had to hold the pieces aligned together using a pair of gloves and steel wool to cradle and manipulate it, careful not to squash it and botch the alignment. I still haven't figured out how I can artfully hide the seamline.
The visor and tail were a lot more straightforward, but presented their own challenges. Creating a flare or fold in curved surfaces (or vice-versa) takes a lot of pounding. As you create the flare, it undoes the curve. Back & forth, over and over. And when you're finally happy with that, adding the center fluting line distorts the shape. Nevertheless, you do eventually get there, to the point where you can say it's good 'nuff.
One of the hard things about Joe scale helmet-making is the size and fit; oversized helmets look awfully funky. It's too easy to make them that way (especially from a frontal view), since some doll heads are that way, but also because dolls have rigid ears and hair, or in the case of non-molded hair, big hair. This means that the helmet should be pushed as far as it can go in the direction of a fairly tight fit, accommodate that stuff and remain removeable. That's not always easy. In this case, it means that in order to wear the helmet, the figure can either wear hair or the coif, but not both at the same time.