GENERIC RED DEMONESS
ACME, A PRINCESS OF HECK
Part 1
Last modified:
Thursday, February 13, 2003 5:36 PM
01/20/03- Although there are a few dangling rings left over in
last year's "Toll Road To Hell" series of articles, I wanted to start
fresh with a new project for the new year... appropriately enough, a demon
gal. Since I made green and black demon mammas last year, a red demoness
seemed a logical next step, setting the stage for future fuscia, periwinkle
and heliotrope demonesses. To add more variety in my collection, this
one's bald, bat-winged, and snarly. That removes some of the "cheesecake"
factor (I guess?) which might make her seem like a CooP Debbil Gal, or
"Purgatory" from the comic book company formerly known as Chaos.
That makes her kinda generic-- the usual style of everything I've
made, since I'm not terribly imaginative. (...though unintentionally similar
to "Darth Maul" from Star Wars-- but it's not my fault
that we feed from the same trough!) Within my little world of this stuff,
she's envisioned as a different kind of demoness, not affiliated with
the "Demon Monkey Goddess" clan. Therefore, her facial features are more
human-like, without the high nose and cat eyes. She's also fairly small,
at a little over 10" tall; a suitable size to sit on your shoulder
and hiss pleasantries like "The Death Penalty makes us feel good!",
"Kill the infidels!" and "Let's nuke the bastards!"
(The Personal Demoness would be a great product for places like
Spencer's).
This figure is primarily made from a disassembled "Svetlana" figure
I'd previously scavenged for parts. The basic structure was reworked to
accommodate my favored elastic tensioned (vintage-style) construction.
The neck and head were originally a decapitated Cool Girl "CG05" of which
I wasn't very fond. (The neck's a bit long, but do the usual proportioning
rules apply to imaginary creatures?) The hands came from a BBI "Perfect
Body" figure, thinned, re-posed with pins, and tipped with blued brass
fingernails (so they could be mean, sharp, and sturdy). Her feet were
replaced with Cotswold's (vintage-style ankles are the only ones worth
a damn if you want your figures to stand reliably); They were reshaped
with high arches and clawed toes, stolen from a Resaurus Velociraptor
(which couldn't stand worth a damn).
The wings were the main challenge of this project. Although it's not
hard to construct wings and there are lots of ways to do it, some preliminary
thought was required, beyond picking the general style (a no-brainer,
bat wings). What will they be made of? What kind of articulation should
they have? The answer to those questions requires thinking about weight,
size, durability, and from the practical consideration of working on the
figure and perhaps storing it, how would the wings be made removeable?
I first considered making the skeletal form out of model sprues, but
decided that plastic tubing would be better because it was hollow and
therefore lighter (and less work). Inserting a coathanger wire allowed
me to shape the tubing with great control, without crushing or kinking
before heating the plastic to set the shape. The coathanger wire was then
removed from the segments to keep them light. The knuckle was fitted with
an R/C airplane hinge between the outer phalange and the arm so that the
wing could be folded/compressed; the other phalanges are fitted with loops
at the ends which are threaded onto the outer phalange. This may not have
been necessary since they were later glued to the wing, but it allowed
them to hang/pivot freely in any direction at the anchor point. The arm
segments were fitted with short pieces of coathanger wire for insertion
into short lengths of brass tubing embedded in the figure's back. This
gave the wings the articulation necessary to fold back or forward, the
most logical simple articulation for that area. It also allowed the wings
to be easily removed.
It took some experimentation to find a wing covering. I thought about
using leather, but most of my supply was too heavy (I'd hate to waste
the good thin stuff on something like this), and there was the problem
of the suede side, which wouldn't look right. I experimented with making
a rubber-impregnated fabric material, but the fabric texture was a problem.
I ended up using a very thin plastic which was minimally textured on both
sides. The skeleton was glued to the front-facing side. The leading edges
and knuckle coverings were fused to the plastic tubing and the whole thing
was coated with a brushed layer of colored rubber to better blend the
structure, give it some random texture, and increase the thickness (the
bare wing material didn't feel substantial enough).
Overall, the wing design is a compromise between realistic, mythic,
and practical directions. For one thing, I don't believe that a winged
creature like this would evolve an extra pair of limbs, since a bat's
wings are actually specialized arms. (I also got lazy and made only four
non-jointed fingers per wing.) That's just a convention that's you don't
question; Angels wouldn't look as angelic with wings instead of arms.
The wings would also have to be much bigger to enable flight for a creature
of this size, but that's not very practical in terms of shelf space...
that's the same design thinking that brings us 1:6 vehicles which are
actually 1:8. The removable-wings feature limits the way you can convincingly
model the way wings should probably connect to the body, but including
toy-like features usually requires compromises. What I should have
dwelled on was finishing the skeleton (making them look more boney) before
attaching the covering... but I was too eager to test out ideas. That's
the kinda thing that happens when you design as you go.
This project has been pretty much like that. The digressions and experiments
won't be mentioned here because some are dumb and some might show up in
future projects. In conjunction with that and contributing to the long
wait between updates is that sometimes you just get tired of working on
a project and don't have the motivation to continue. While the pressure
of deadlines can help ramrod through that kind of logjam, the personal
desire to solve problems does pretty much the same thing, but might take
a little longer. (For what it's worth, I did rush to post the first part
of this article, just like this one... y'know, good intentions and all.)
Anyway, after the first update, the figure was at a very crude state,
nipple-less, with lots of imperfections and bad things which don't show
up in the appropriately lit and posed first pic (For example, you don't
see the elastic that's sticking out of her armhole and torso). Since then,
I've added some details and done some subtle bodywork which fixes things
which bothered me but which you probably would never notice. (Well, she
does have nipples now, but you can't see 'em...) Her expression was altered
from an angry open-mouth-clenched-fangs to a more haughty look; It's a
slightly ambiguous expression which changes from perturbed to bemused
according to the lighting and viewing angle, which I consider to be a
neat thing. She's now got a barbed tail too. I stopped short of
actually finishing the figure though, because I still might make some
changes: The final finish happens last because the process of designing
costuming can damage it. It can also be useful to quickly disassemble
a figure during costume design, so tensioning elastic gets done with long-tailed
shoestring knots, which are still poking out of her armhole and
torso (and again, skillfully concealed in the photo below).
Arrrrgh... costuming! I think the character would look best without
clothing, except for pubic hair or a loincloth and maybe a bra. Nice and
simple. Unfortunately, the reality of articulated dolls made this an unattractive
proposition. I can overlook a certain amount of exposed articulation,
but depending on the figure (esp. zaftig female figures), exceeding that
threshold triggers corrective action. That's a healthy sensitivity because
it's sobering when a non-hobbyist points out how funky the articulation
seams really look. It's an old rant, but an important one if your
audience notices things besides the figure's breasts.
I especially abhor the look of exposed ganged hinges. Not only do they
add more exposed seamline than simple hinges, but they also usually look
like globbed on parts (especially the knees) and they create an unnatural
profile when bent (if the lower hinge does the work, the lower segment
looks too short and vice versa). So one way or another, they must get
covered. Some nifty ideas created unforeseen problems too: A bald figure
seemed like a great idea when considered in isolation, but as I got to
dealing with the bigger picture, I realized that baldness removes a natural
solution for concealing the gawdawful shoulder seams. Doh! And yeah, the
two neck seams needed something... So instead of covering her body with
profuse tufts of fur, I decided to take care of this problem with costuming.
The angst-causing part of costuming came from trying to zero in on the
look I wanted... when I don't know what I wanted. As usual, I figured
that I'd recognize it when I saw it. Because I was guided by the usual
objectives (lotsa exposed flesh), the specific articles of costuming weren't
the issue: The usual seams needed to be hidden. The choices were about
the "look", which is determined mainly by the materials. Ideally, the
look and style should reinforce the concept of the figure's character.
There's also the logic to consider-- in this case, a flying creature probably
wouldn't wear heavy metal armour. Finally- and this is maybe just one
of my personal preferences- I'd like the costuming to look or be constructed
a bit differently than something I've made before, to keep the job interesting.
As I said upstairs (more or less), if you're not interested in or energized
about an idea, you might as well be doing piecework in a sweatshop.
For the "look", I felt that a slightly primitive, stringy and dishevelled
style would go well with this character. Generally speaking, I've been giving
my non-human figures a lower tech level on the assumption that their gawd-given
claws and horns would make pursuing technology less of a driving force. After
experimenting with a bunch of materials, I decided that black hemp would capture
this quality well and should serve prominently as a construction material. For
her loincloth, a long and coarse faux fur seemed to work well with the hemp,
creating a look which I'd poo-pooed in another figure as looking too much like
pubic hair gone wild. Maybe that's still the case, but here it seemed to work
okay.
The leg and arm coverings seemed like they should have been a no-brainer, but they weren't. I didn't want to use close-fitted leather since that might have looked too mod and cheesecake, and the leg coverings weren't actually boots-- after all, her feet have big old claws on the front & back. Instead, I used a coarse textured and thick material which is wrapped around her legs and arms with hemp. The use of this material and attachment method drew some appropriate associations with my articulated "Demon Monkey Goddess" (hemp wrapped shin coverings) and my Demon Lord (the thick material). They're related by their horns, so this seemed to reinforce that relationship.
The costuming as shown here is a tentative design, to establish the
general look and experiment with lacing patterns. This shows version 2
of the neck covering. The copper components were assembled using glue
and may later be attached through drilled holes or soldered-on loops and
possibly engraved. You may notice that nothing's been painted (notably,
the wing claws) and she's not wearing any makeup or jewelry. The tail
and clawed feet will probably show up in future pics, when she's even
closer to being "finished". I suppose she'll eventually get
a name, too.
02/20/03- This morning I worked on a some details and gave the
face some quickie coloring, to show what I was saying about the figure's
expression (It's still not sanded and painted). Unfortunately, the bead
eyes are a little disappointing-- while setting them, the surface finish
got hazy, so they don't reflect as sharply as they should. I don't think
their positioning is correct either. That's always been a difficult operation
that I seem to get right fewer times than not, and when I do, it seems
to be purely by luck. Basically, it requires very precise positioning
of eyeballs (with identical and precise curvatures) within identical and
precisely ground eye sockets (on the inside of the head). When it works,
it's great, but there are waaaay too many factors affecting the proper
alignment...
The shoulderpad engraving is crude; just a bunch of meaningless runes
on the shoulderpads and you can't really see the engraved border of the
bra because I forgot to put a dark wash over it. Engraving metal is a
very difficult skill to master and do well-- but that seems to
be the case with metal working as a whole. It's nowhere near as user-friendly
as putty and clay. I suspect that having high quality tools helps, but
professional air engravers ain't cheap!
The thing that took the most
time was adding rivet detail. I wanted the rivets to be made of copper,
so that ruled out pin heads. I discovered that you can't very easily pound
at the edge of copper wire to mushroom it and you'd probably need something
more manly than a butane torch to melt the end, as you might do to a plastic
rod. That left the brute force method: grind-sculpting tiny rivets from
a piece of heavy wire. This actually worked fairly well since uniformity
wasn't really desirable since the copper parts are supposed to be crudely
fashioned (conveniently enough). Once the rivets were placed and secured
with contact cement in the drilled holes, the heads were pounded to flatten
and round them a bit. They're purely decorative, since the unseen means
of attachment can be implied from the rivets, even if the leather and
hemp is actually attached by contact cement. Besides being a sensible,
easier way to do the job, this also keeps the profile slim and keeps metal
edges from contacting the figure (which could scratch the finish).
The tail is made of a wire covered with rubberized fabric, re-rubberized
to cover the seam and blend with the barb. After I made it, I realized
that I should have stuffed it with a small amount of padding to make it
thicker from a frontal profile; and maybe embedded some thin, curved spikes
along the top seam. It plugs into the torso and is removeable; that feature
has been very useful during construction.
The ugly feet have only four claws each, which matches the number of
wing "fingers". I'm not sure how logical it is to have the rear claw 180
degrees from the front ones, but it was a good excuse to extend the heel
of the vintage Joe foot. That makes for a considerably more stable figure
than a short-heeled one, a fact which should be evident from observing
the design of bases for portable signs.
The wings, like the tail, are also designed to be removeable... which
means that there's gonna be a visible seam where they attach. The tail
is less of a problem because it's nestled down there, but the wing attachment
is more visible from rear views. It could have easily been hidden by extending
the neck costuming a little bit (version 3, BTW), but I didn't bother
because I don't think it's that bad. I don't know that there's an elegant
way of doing this-- The wing articulation at that area is basically that
of a top-hinged swinging gate. I settled for suggesting that there was
a kind of socket and musculature in the torso, which implies a fuller
range of articulation. The single point of attachment also means that
the wing skin doesn't attach and blend over an area of the torso, something
that would probably be useful for a flying creature. But I won't be flight
testing this one anytime soon...
02/01/03- Sorry for
the long wait between updates. As explained in the Guestbook and elsewhere,
I'm attempting to reorder my priorities by putting the modeling first and
the website reporting second, in accordance with the Sacred Code of Hobby
Modelers. The usual website routine tries to drive projects to completion
in neat little packages, even if some of the process is rushed-- kinda like
a business or a job. I admit that the discipline hasn't been all bad
for me, since it's ushered me off my lazy ass. Without the website in
charge, my natural working pattern is similar to the previous series of
articles, "The Toll Road To Hell": I start with an idea, get hung up, bored
or go off on tangents, experiment, and maybe come back to finish the original
project... or maybe not. Eventually though, figures get made... in addition
to other stuff which doesn't fit very well into articles about figure. The
"Remarks" section has been useful for documenting some of that stuff,
but sometimes I've felt like I'm documenting trips to the porcelain throne:
Some of that stuff is like... who cares???
The bra presented
some problems. The bare-breasted look wouldn't work very well because
of the obvious torso seam between her breasts. I'd deliberately given
this figure relatively small breasts with widely spread cleavage
to atone for the compressed cantaloupes I'd given Gretchen Gazongas-Valkyrie-Amazon
Wuzzername. Anyway, the chasm between the boobs meant that this figure
had to wear a bra to conceal the exposed frontal torso seam. I'd spent
many hours agonizing over ways to make an interesting bra with a soft
material (and eventually concluded that leather ones can be kinda not
special). I decided to try an armoured look using thermoformed/electroformed
plastic... which wasn't an exciting proposition either, since I'd been
there and done that fairly recently. Hey! Why not try real metal? I'd
tried before and failed... but hadn't given up on the idea. This time
I pounded away at some thick copper sheeting and was able to produce two
adequately dished cups... kewl! Leaving the surface unfinished and unpolished
with visible hammer marks contributed to the primitive look; Copper also
happens to go well with the black and red color theme, so it didn't need
to be plated. A couple of nail tips were sharpened and forced though the
cups to create a rather sadistic-looking bra. Despite having qualms about
whether a flying figure would wear armour, I was willing to overlook that
for the kewlness factor.
02/05/03-
Some other views...