THE TOLL ROAD TO HELL
Part Eight: The Undead Project
Last modified:
Monday, January 20, 2003 8:02 AM
12/22/02- Here we are back at the
Hounskull Manor, and as you can see, the patient is still breathing. (But
you'd already know that if you'd revisited the earlier project pages for
my stealth teaser update.) Yes, I've made peace with the historical straitjacket
and decided to play this one fairly "straight". As of this update
and as the color pic below shows, I'm over the hump but not finished. Some
of the armour is press-fitted onto the figure and few pieces of armour aren't
attached (Heh, I forgot to attach his heel plates, so I digitally blurred
the heel instead of taking new photos.). Some trim needs to be gold plated.
He needs a belt, sword (besides the Sideshow Toy prop) and maybe another
weapon, and I need to work on his head. Maybe gauntlets too. But damn! It
seems like it took forever to get to this point; the rest should
be cake.
Creating a coif totally from scratch convinced
me that I wasn't willing to spend the months required to make, knit and
solder the thousands upon thousands of rings necessary to create the chainmail
smock (Hauberk) from scratch. However, assembling premade sections of
chainmail wouldn't take nearly as long, and I was up for that challenge.
First, I made the Aventail-- the chainmail curtain which attaches to the
helmet and covers the neck area. The pattern is similar to a Bishop's
mantle, which expands outward from the neck onto the shoulders by incrementing
the number of rings in the rows. Using premade sections, I only had to
add the expansion rings, join the different length sections and join the
ends.
I did some research before starting the Hauberk; there's not a huge
amount of information out on the Internet about this, but there seems
to be consensus that there are a couple main ways of doing it-- a good
and a not-so-good way. The good way drapes more correctly and gives greater
freedom of movement, and presumably, the not-so-good way (described as
the T-shirt pattern) doesn't. Undoubtedly, the good way is more complicated
or no one would bother making it another way. That's just the way things
like that are. The only pattern I found was complicated and required joining
a bunch of different shaped sections to form the neck area.
Research is great for defining your options so you can weigh what you've
read and decide which parts you're gonna ignore. I noticed that the Hauberk
is remarkably similar to my all-time favorite tailored item, the potato
sack smock. This is probably what they mean by the T-shirt pattern. Yeppers,
it'll be a cold day in Hell before I do the extra work for a figure's
comfort and freedom of movement-- it's just a doll ferchristssake. If
there's an historically accurate knitting pattern to be proudly displayed
at the neck area, it would be covered by the Aventail and breastplate.
So I won't tell... (DOH! I just did...) I guess the most important part
is using your instinct to guide you into making it big enough to put on
and remove, but not so big that it drapes like a curtain. Unlike humans,
dolls don't have quite the flexibility or supple flesh to negotiate a
tight metal dress. That's not a discovery you want to make after you've
soldered what you thought was the last link.
The biggest compromise of using premade chainmail is that you're stuck
with the ring size that you're given. Chainmail that's made of super-small
rings is very rare, and the stuff that's fairly common is almost
objectionably out-of-scale (Sometimes you have to raise the limbo stick
a bit and keep dancin'). Making your own rings gives you the freedom to
make 'em as small as you can stand-- but that's got its own set of drawbacks,
as I learned.
To join sections, you need rings. With butted ring chainmail, that's
not a problem-- you can get them from the chainmail at the correct size.
But if your chainmail is made of stainless steel welded rings, there are
a few problems. Snipping exactly at the weld isn't easy and if you don't
the ring may break while bending; besides, stainless steel isn't an easy
metal to solder. So you can make your own rings, and hopefully match your
rings to the premade stuff-- that's not necessarily a gimmie. I was able
to match the wire gauge easily enough, but never found a ring-winding
dowel which matched the diameter of the manufactured rings exactly. The
inner diameter of a ring is a less precise measure for eyeballing than
the length of wire used in a ring (the circumference); consequently, diameters
which appear to be "close" may actually be not as close when you straighten
the ring. I searched high & low for the perfect dowel, but ended up using
the shaft of a Q-Tip. Close enuff for me...
The standard of "authenticity" is only skin deep though: I didn't make
a padded gambeson for the figure to wear under the chainmail. This was
partially due to laziness, but was also a deliberate decision to keep
the figure as trim as possible. Out-of-scale chainmail rings don't simply
mean that the rings have oversized diameters: The out-of-scale wire gauge
has a dimensional depth effect which doubles when woven in the chainmail
pattern, creating an out-of-scale layer. This contributes to making the
figure look fatter and impacts how tight the arms can close on the body.
The undersuit was therefore made to be relatively form-fitting, using
the faux chainmail material which I had tested in an earlier article.
Its main purpose is to provide an opaque background for the see-through
rings and to provide a frictional surface for the metal parts to rest
on. In areas which are unarmoured or which might become unarmoured due
to posing (back of the thighs, elbow pits), it's unobtrusive and mimics
the coloration of chainmail.
Yep... after all these marvelous figures advancements we've seen in
recent years, the most stable and sure-footed figure is still good ol'
vintage style Joe. The main reason I hadn't used the vintage body in the
first place was the fit of the breastplate (Cuirass) on the Pogosnout
figure; here that wasn't a consideration because this one's equipped with
a single frontpiece, with no back plate (and the reason why I needed to
use lots of chainmail). With its light weight body and metal rivet tightened
ankles and knees, the parts hold their pose, even under the weight of
added chainmail and plate armour. After switching figures, I could tell
almost immediately-- Vintage Joe doesn't require tentative, critical posing
to plumb the exact center of balance, and the upper weight can be distributed
fairly far off axis without incident. You don't have to watch the figure
for that gradual creeping forward or backwards which precedes a shelfdive;
in fact, since I switched, I haven't had a single shelfdiving event.
There were other factors involved in this decision too. SAJOE's arms
are unnaturally beefy-- while that goes with the he-manly bare-chested
look, unlike real arms, the flesh is rock hard and doesn't conform to
fit within reasonably sized armour casings. Without altering the arms,
the casings would have to be oversized to fit them, or conform to the
contour of the muscles. Tres funky. I'd hoped I could avoid having to
alter the stock figure, but ended up grinding down the forearms before
giving up on the figure. Another oddity is the sculpting of SAJOE's calves.
They're sculpted very much like CCJOE's, but they didn't look good there
and they don't look good here. There's too much meat at the centerpoint.
Finally, the neck-- Hasbro's made a lot of progress in reducing the head
size to normal proportions, but that's compromised by having to adapt
it to the overly fat neck. The headsculpt shows it in the outward taper
to match the neck, and it does look funky. It didn't matter that you can't
see that with the helmet on-- it annoyed me. These problems were solved
by switching to the Vintage Joe body.
That's not to say that it was a perfect, easy fit-- that's rarely the
case. Vintage Joe has his oddities too, like the extremely long and oversized
feet. I ended up shaping them to fit the foot coverings (Sabatons), so
they're not really feet anymore-- pointy, with no toes. (For some reason,
that doesn't bother me as much as fat necks.) There was also the problem
of adapting the fat necked SAJOE head (which is a much better starting
point than the Village Person-ish sculpts in the NYPD/FDNY sets) to the
thinner vintage neckpost. I'd intended to rework the entire head anyway,
so this was just the first step. But overall, in consideration of practical,
functional issues, this was the better path. Vintage Joe rocks. (I even
went out and bought three more sets at the Target clearance price.)
I finally appear to be getting the hang of electroforming (crossing
fingers); it just took some valuable hands-on fuckups to learn the importance
of setting the current correctly (duh...it really helps if you
calibrate the meter). On the polishing side, I've learned a few things
too-- mainly, I'm a dumbshit for not doing my homework at the very beginning!
It occurred to me that I needed a more abrasive compound to speed up the
rough finishing. Sanding and abrasive buffs were a bit too much and didn't
get the finish down to a suitable state where the jeweler's rouge could
easily take over. Just like sanding techniques, you need a progression
of abrasives and I was becoming aware that there was a "missing link"
in the polishing process. In fact, there are many different types of abrasives
with different cutting and polishing qualities. Emery and Tripoli compounds
can save lots of time in getting a rough piece to a near final state,
in less than half the time that it would take to do it using only rouge.
Part of the time savings I experienced probably came from the much bigger
blocks of the stuff that I had purchased; In the tiny Dremel packages,
you're much more conservative about usage (besides it being more of a
pain to use). Dremel's product is also a rip-off since you can get a pound
block of rouge for just a couple dollars more.
I took a mixed, experimental approach to adding the plate armour's detail.
As a result of the electroforming nightmare I'd dealt with making the
breastplate, I decided to do the leg armour as simple forms, adding the
brass trim and rivets after I'd electroformed the parts. The results were
good, although I broke The Perfect Sized Drillbit while finishing
up the kneecaps. With this approach, you're limited in the "rivet" sizes
you can use; basically, the smallest pinheads you can find. The pins are
somewhat functional in that they hold the brass strips to the armour by
virtue of a little glue and The Perfect Sized Drillhole. While
the brass strips are also held down with contact cement, that's not a
reliable, standalone solution for bonding metal to metal.
I was emboldened by some of my better electroforming results and did
the rest of the armour by predetailing before electroforming. This allows
more decorating options, like smaller-sized rivets and odd decorations.
It's also easier to work with styrene. But the final results aren't as
nifty and are analogous to molded-on detail in model kit building. It's
always much cooler to apply real brass strips than it is to color an area
that's molded to resemble an attached brass strip.
The big stumbling block of this project was chainmail, and I've devoted
a few page's worth here exploring my options. In the end, I decided that
using real chainmail (versus faux chainmail cloth) was the only way I
could do it and maintain my honor: The defining feature of this figure's
look is the chainmail, so it would have been shameful to compromise on
that. (That's one of the good or bad things about doing these projects
in public-- in private, I might have followed my slacker's instinct.)
Metal chainmail also goes better with the electroformed metal parts. As
it turns out, I'm glad I did it this way because it breathed new life
into the project.
The way I write these articles and updates guarantees
that I'll blather on and on about something and then later, do an about-face.
Such is the case here, concerning the choice of figure. In the previous
"Pogosnout" installment, I extolled the virtues of Hasbro's SAJOE. Well,
maybe for that figure. When developing this figure, ol'
SAJOE just didn't cut the mustard. The fact is, chainmail is heavy. While
SAJOE has tighter ankles than most figures out there, it's still a flawed
design by virture of the materials used. The ankles are tight because
the hinges are wedged up into the lower calf sockets. That limits the
amount of deflection, but it doesn't do much for the keeping the usable
range tight. With a bit of wear, that usable range becomes very soft and
there's no elegant way to tighten it (squirting superglue into the joint
and moving it to-and-fro as it kicks is an iffy solution of last resort).
So you can get the figure to stand while supporting a considerable amount
of weight, but it requires you to pose the legs at a position where the
ankles are their tightest. That places quite a limitation on posing. Even
then, the soft plastics make it prone to delayed-action shelfdiving. Several
occurances of that convinced me to find another figure.
I really hate it when you put a lot of work into something only to not
like the final result and not be able to salvage it, especially
when it's due to a stupid oversight. Such was the case of the armoured
gloves (Gauntlets). I'd done the relatively easy operation of adapting
SAJOE to accept Dragon's hands and selected Michael Chan-style gloves
to build the gauntlets on. I should have realized that these were somewhat
bulky to begin with, even on the Dragon figure (my opinion)-- okay, maybe
they're supposed to be super thick gloves. So I didn't like 'em and I
didn't mind sacrificing them for the cause. It was stupid to think that
I'd like them any better after adding armour, which made them even bigger!
Unfortunately, I didn't realize this until after I'd electroformed them...
(and actually got pretty good electroforming results, for a change). Oh
well, I can write them off as failures and maybe tackle the job again
later. In the meantime, I'm using the leather gloves from a Sideshow Toy
Monty Python Michael Palin figure. That was the only part of that
figure that I considered worth salvaging.