Last modified: Tuesday, July 5, 2005 9:01 PM
The good news is that
I do listen to what folks have to say, and the result is this kinda-sorta
"review". The bad news is that most folks probably aren't too interested in what
I'm reviewing. This is eclectic, obscure and/or discontinued stuff, so this may
seem pointless and maybe a little bit sadistic if the purpose of a review is to
aid in making purchasing decisions... on the other hand, it may be useful to those
few folks who might have bought this stuff but have waiting for my reviews to
decide what to do with it. Riiiiight...
That's not what this review-thingie is about though... That's just part of
the reason why I didn't buy the Fuji doll. While I love the original
Ultraman series, I prefer Ultraseven and consequently have more shrine-like
offerings for that show. Resources being limited (these are overpriced dolls),
I thought it was better to focus my fanboy attention on a single show... So
I await the release of the Ultraseven Anne figure later this year (and perhaps
I'll tack a review onto this article, although I can't imagine what I'd have
to say about it).
Someone's
wisely reserving their rights (albeit without the usual 'See-in-Circle' thang).
Watch out bucko, this especially applies to you and your evil Boardcasting
ways!
I'm not being intentionally sadistic. I happen to like Ultra-stuff, so
therefore you get to suffer through it, nyuk, nyuk. This article is prompted by
the cosmic-wide resurgence of Ultra-stuff, notably the recent release by Takara
of Fuji Akiko (of the original "Ultraman" series) and the projected release of
Yuri Anne (of "Ultraseven") a few months down the road. These are done in their
popular "Cool Girl" format. Of course, everybody already knows this, right? The
facial likenesses (at least in the case of Fuji) are astoundingly close
in the sense that both the actress and doll have a pair of eyes, nose, mouth and
black hair (versus Billiken's vinyl model, which is recognizable as the actress).
That's similar to the approach Mattel's "Barbie" line takes where they do a popular
media property, but it always looks like Barbie & Ken. I think that's an unfortunate
deficiency, but it's compensated for by the fact that the doll looks really cool
in its retro orange Science Patrol outfit. Folks who aren't fanatics about the
60's show won't care about the likeness factor, and probably prefer the typical
prettygirl CG headsculpt. Personally, I've always thought the Science Patrol outfit
looked a little funky (orange?), but I admit that it looks very familiar, like
an old friend-- and it's nowhere near as garish and outlandish as some of the
later Ultra series uniforms!
Jimbob's
Moroboshi Dan
Marmit's
Ultraseven, Version 1
Bandai's Ultraman
Type C
Marmit's original Ultraseven kit was designed to be very faithful to the show's suit and was made of one-piece rubber, with molded-in "ultra boobs". While this pointed it in the direction of being a model replica, it created several problems in its concept as a toy, or poseable doll. It was relatively difficult to fit the articulated figure "skeleton" inside (without tearing the rubber if you did it repeatedly), and the figure didn't have tight enough articulation to hold poses against the stubborn tendency of rubber to return to its molded shape. To make this work properly, the figure would need much, much tighter articulation, or the rubber suit would need to have been cast with a much, much thinner skin (and thus be very fragile and tear-prone). The second version's suit solved this problem by using a less authentic but more practical material: sewn vinyl fabric. Vinyl fabric (plastic "leather") is stronger, more flexible, and much more appropriate for poseable doll costuming. Marmit selected a somewhat thick material which gives the doll a slightly padded feel-- this tends to restrict the articulation a bit, but far less than the rubber suit. The tailored suit also has seams where it shouldn't, and doesn't have the sculpted-in shaping of the rubber suit. I glued some homemade "ultra boobs" to the inside of the suit to restore some of the stylistic contouring which didn't exist in the tailored suit. Despite these shortcomings, it's really a much more practical approach for a toy doll. Folks wanting an accurate mini replica are probably better served by a fixed-pose garage kit sculpture.
Another welcome change
was that the second version kit was prepainted. A serious problem with the first
version was that it's very, very hard --if not impossible-- to make common paints
adhere reliably to rubber and be wear-worthy. Acrylics can be used on rubber
in many applications like masks, and on surfaces where there are lots of pores
and nooks and crannies. In those cases, it usually doesn't matter if a little
bit of paint rubs off-- but painting prominent racing stripes on the flat surface
of a suit is a totally different thing. I'd done a little bit of research to
find a source for balloon paint, but came away feeling that the paint was not
really a brushable consumer-grade thing, requiring toxic specialty solvents,
etc., etc. I wasn't willing to settle for glued-on silver strips, so consequently,
I was never very happy with Marmit's first version. When I found out about this
version, I was ready to give my quest for the shrine-worthy Ultraseven doll
yet another try (attempt#3, if you count my own first try).
Version 2's head is prepainted but cast in a translucent, thicker and slightly flexible plastic. In most respects, the kit is almost identical to the first version-- same hands, same boots. Being a kit, some assembly is required-- the head sections need to be glued together and the collar needs to be trimmed and glued to the suit. It's been some time since I've worked on this figure, so the particulars aren't terribly fresh in my mind... however, I do recall sitting in the living room with a minimal complement of tools, watching TV and casually putting the thing together (along with my modifications)... a relatively light customizing job.
As with the original version, a featureless, handless, and footless articulation figure is provided. They had beefed up the knee and arm joints, but I still wanted to use something different. At the time I was feeling pretty extravagant, so I ponied up a Volks super-articulated Neo Guy figure. Size-wise, this was a great choice and he filled out the suit well (although the figure's construction and hip/leg gaps create the illusion of a truly heroic "package"). While some of Neo Guy's mega-articulation is perhaps wasted on a thick suit which limits articulation, he's more poseable, has a neck joint, and the material was thin enough to balance against Neo Guy's somewhat weak hinges. Because of the slip-on hands and boots, the figure's hands and feet weren't needed, and easy enough to remove-- Extra hands and feet can always be used elsewhere (although Neo Guy's ankles are a bit too weak for my tastes).
Similarly, the Neo Guy head wasn't needed-- Not really a problem since I'd bought headless Neo Guys. However, the neck/head did provide some challenges. As the kit is intended to be assembled, there's really no neck/head articulation: The doll's head faces forward because it's part of a neck cover piece which emerges from under the collar-- this really limits head posing. I therefore slit the neck and head to separate them and enable head rotation. The seam degrades the doll's appearance slightly, but is made up for by the greater variety of poses the doll can achieve-- a worthwhile tradeoff, in my opinion.
The kit's head is made of a flexible plastic, cast in several pieces which needed to be glued together. A hollow head is just asking for trouble, since while the plastic may flex, superglue doesn't. My solution was to fill the head with the original figure's ball-head, and stuff the gap with filling. This also helps with another problem-- I thought the head originally looked too narrow.
Like I said, this was a pretty light customizing job, but sometimes that's all it takes. I basically achieved what I set out to do-- to improve the doll's poseability. Unfortunately, if I've convinced you that this is something you must have-- sorry, this is currently a discontinued product. However, this isn't likely to be the final word in the story though: Ultraseven is one of the most popular of the Ultra heroes, so Marmit may reissue it, or some manufacturer may pick up the license and produce an even better doll.
If you're a patient person, you might be able to wait until the manufacturers produce the item you've been thinking of making. In my case, I started to make Ultraseven's adversary, super robot King Joe several years ago, but got distracted and ended up working on other stuff. And after digging out that long dead project, I'm able to confirm that yes, unfired Sculpey does melt plastic (and I've got diseased Dragon figure parts to prove it).
But it's a good thing I waited. As it turns out, there are at least a couple larger (12"+) scale King Joe figures available today. Pilot Ace recently released a 12" version, available at Hobbylink Japan. It looks pretty kewl-- very well detailed, but awfully pricey for a vinyl figure with what appeared to be limited or no articulation. A little additional searching turned up a BanPresto (subsidiary of Bandai) 2001 PVC figure that was advertised as 16" (14" actually) for about 40% of the price of the Pilot Ace-- at "Art of Toys", of all places (whom I'd previously panned for some outrageously-priced eBay stuff). The quality is on par with the old Bandai 6" figures-- that is to say, barely passable by today's standards, with all sorts of lumps and imperfections, and totally lacking in the precision that you expect from today's superior toy-making technology. But that's sort of charming, and fits the genre.
The figure is modeled after the original 70's version, which can be inferred by examining some of the way parts are sculpted, notably the chest and hips. It's finished in pale bronze (like Bandai's smaller version), which is odd since the box art and all photos I've seen indicate that he's supposed to be silver. Not a big deal really, since it's a kewl color and I'm not slavish to the canon. At 14 inches, the figure is slightly oversized for a 12" Ultraseven. In my opinion, it's less of an issue than it would be with an oversized non-mechanical alien (as much as any of this stuff can be taken seriously, LOL), and the size makes a tough adversary look even tougher. The show was limited by the size of a man in a rubber suit, but doll-making removes that limitation. Even with its token 3 points of articulation (knees and waist rotate), inaccuracies, and somewhat light detailing, the BanPresto King Joe looks awesome out of the box in its signature fighting pose.
There are a couple ways to look at this. On one hand, finding something like this ready-made is a sad thing because it removes the incentive for you to do it all yourself, and therefore lessens the likelihood that you'll be proudly displaying your very own "I did it all by myself" masterpiece. On the other hand, the easier path is always appealing, and you might be able to improve the figure-- all the basic sculpting work that would have taken a really long time has already been done, without you having to accumulate and study photos (which rarely give you a true and accurate picture). Chances are, the license holders have access to better reference materials and could do a better job than you (if they chose to). There may be some cosmetic improvements which you can make by virtue of the fact that you're not sales/production driven and limited by cost-effective production techniques and materials, plus you can ignore those killjoy product safety laws (Well, mine shoots streams of real acid!!!). You usually have the option of being more of a perfectionist or a sick puppy than the manufacturer.
One obvious area of improvement
for such a PVC figure is to add articulation. The advantage of having a ready-made
figure like this is that the parts are already cast, hollow, durable and lightweight--
you don't have to go through the challenge of figuring out how to get your master
sculpture into that form, and mucking with the sculpting, molding and casting
of parts. Instead, you can devote your attention to figuring out how the articulation
should work.
King Joe is a relatively good choice for this type of customizing because he's a robot with (supposedly) hard parts and lots of natural seamlines. In reality though, the show's costuming didn't enjoy the ideal simplicity of a static molded figure. Because the actor needed to move, the original costume of the 60's King Joe (who sez "mwok mwok") was a rubber suit with few semi-rigid parts... and it shows in the funky crushing and wrinkling around the costume's hips and thighs (among many other places). The 1999 King Joe (who sez "danchi danchi") costume was considerably more refined with separate rigid hips and thighs. The mention of these nerdish things is relevant because of the nature of the problem: Turning a PVC rendition of a costume back into something which works sort of like the costume while trying to retain some of the superior qualities of the PVC statue. This customizing job is similar to what the 1999 version suit tried to accomplish.
I watched both versions for clues about how I could make things work, as well as for deciding what articulation I'd try to add. At the very least, the arms needed to be articulated, as this would greatly expand the posing possibilities.
The legs were a much bigger challenge, with a smaller payoff. With a klunky robot figure like this, there really aren't as many dynamic posing possibilities expressed in the leg positions as there are in the arms-- that's something I learned from converting 1:6 Maschinen Krieger kits. With this particular figure, the legs would be especially challenging since it was modeled after the 60s version. That costume made no attempt to create the appearance of an articulated mechanism at the hips-- it's like a rubber jumpsuit. A reconstruction would have to be modeled after the 1999 version, but I decided to leave that problem for another day when I was up for the challenge.
The torso articulation was a similar challenge. In that case, there's an obvious area which needs to be removed and replaced with a flexible material. Some revision and reconstruction of parts would be necessary, and the job overlaps with the problem of articulating the legs. I decided to leave this as another future improvement.
The process began with carving up the arms into parts. For this project, the BanPresto version was perhaps better than the more accurate Pilot Ace version. From what I could see, the Pilot Ace version more faithfully models the wrinkling of the original costume. This creates some difficulties if you're cutting parts off to be reconstructed and mixed with flexible materials. Ideally, you want generic, at-rest parts without any of the deformation that a specific pose would create.
Creating the articulation was easy. I used vintage Joe style arms (naturally), which required very little alteration, and no adjustment for length-- I snipped the fingers off the hands to fit within the robot's hands. I also made sure that the hands and forearms were fairly easy to remove, since the assembly steps required it. The arms were attached to the body and tensioned just like a vintage figure, so they too would be easily removeable.
The arm coverings were straightforward: The robot hands were attached to cover the Joe hands and the forearm covers were fixed over the forearms. The hardest part was adapting the upper arm segment coverings. These needed to be floating to compensate for posing, as they're positioned between two fixed parts: The body and the forearm cover. The segment consisted of a pleated upper section and a plain lower section. If left as a simple semi-rigid sleeve covering, the lower part would be too rigid and bind with the body or forearm segment when the arm was repositioned; it would make it difficult to bring the arms close to the body. Like the real costume, the lower section needed to be made of a more flexible material, and joined to the body. At the same time, the section needed to be somewhat rigid so that it would keep some of its shape. This could probably be accomplished by using a suitably thick piece of plastic fabric, but I developed a weird design where the original part was shaved thin and cut into a frame over which a thin plastic fabric was glued. Finally, between each section, rubberized fabric accordian pleat tubes were fitted (which is why the parts needed to be removeable).


--01/18/04
